Broken: Difference between revisions
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Latest revision as of 14:31, 8 February 2008
The broken spawnarg specifies the model that should be used when the entity "breaks".
In classic doom, this happens only when the entity has a health, and this health drops to 0 due to damage to the entity.
In TDM, forces exceeding max_stress or max_torque will also break the entity.
See also
- Spawnargs: broken_spawn (and broken_spawn_offset, broken_spawn_count)
- Breakable objects