Bindings and User Settings

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Revision as of 11:20, 2 September 2012 by Tels (talk | contribs) (add some info)
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This page contains a list of key bindings and other user-modifiable settings.

This is technical information, intended for advanced users and developers; most people will want to choose their settings via the main menu.

Examples

To add a keybind in the Darkmod.cfg file, look at the following examples of the syntax:

bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "#" "_mlook"
bind "+" "_impulse48"
bind "0" "_impulse10"
bind "^" "_impulse0"
bind "a" "_moveleft"
bind "c" "inventory_hotkey '#str_02397'"
bind "d" "_moveright"
bind "j" "inventory_use '#str_02396'"
bind "k" "inventory_cycle_group '#str_02392'"
bind "l" "inventory_use '#str_02395'"
bind "m" "inventory_cycle_maps"
bind "p" "inventory_cycle_group '#str_02389'"
bind "r" "inventory_cycle_group '#str_02391'"
bind "s" "_back"

Note that some keys have special names (SPACE, ENTER, ESCAPE), and some items are refered to by their string template to make it work with internationalization.

Misc

  • _impulse0: Open the Console (Default: ^)
  • togglemenu: Toggle the menu (Default: ESC)

Movement Related

Commands

  • _button5: Creep
  • _impulse24: Mantle (without jumping)
  • _impulse41: Frob
  • _impulse44: Lean Forward
  • _impulse45: Lean Left
  • _impulse46: Lean Right
  • _impulse23: Crouch

Cvars

  • tdm_toggle_crouch: If set to 1, causes the crouch button to act as a toggle. (Note: the D3 native "in_toggleCrouch" will not apply to TDM anymore).
  • in_toggleRun: If set to 1, causes the run button to act as a toggle.
  • in_alwaysRun: If set to 1, causes the player to always run. (probably not useful in a stealth game)

Inventory Related

Commands

  • _impulse47 : Previous item.
  • _impulse48 : Next item.
  • _impulse49 : Previous group.
  • _impulse50 : Next group.
  • _impulse51 : Inventory Use item.
  • _impulse52 : Inventory Drop item.
  • inventory_hotkey [item] : Used for setting up inventory hotkeys.
  • inventory_hotkey : Used by itself, it returns the hotkey string of the currently selected item, if one exists.
  • inventory_hotkey someItem : Given a hotkey string, it selects a matching item.
  • inventory_hotkey "" : The empty string hotkey has a special meaning; it unselects inventory items.
For example, with the compass selected, inventory_hotkey would return "Compass". Then typing inventory_hotkey Compass will select the compass, if you have one.
  • inventory_cycle_group [category] : Used for cycling through a specific group of items (e.g. lockpicks or keys). The name refers to the inv_category spawnarg.
  • inventory_cycle_group Keys : This will cycle through the available keys in the inventory (and wrap around).
Note: From v1.7 onwards you should not use the English names of inventory categories or items, but instead their string template number. This ensures that the key bindings work regardless of the language you select in the Settings menu.


Cvars

  • The list of available Dark Mod Cvars can be found here: Cvars
  • The list of available Doom 3 Cvars can be found here: Doom 3 Cvars

Commands

The List of available Doom 3 console commands can be found here: Doom 3 Console Commands


See also Console Useful Controls