Bindings and User Settings: Difference between revisions

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This page should contain a list of key bindings and other user-modifiable settings.
This page should contain a list of key bindings and other user-modifiable settings.


== Inventory Related ==
== Commands ==
 
=== Inventory Related ===


=== Commands ===
* '''_impulse47''' : Previous item.
* '''_impulse47''' : Previous item.
* '''_impulse48''' : Next item.
* '''_impulse48''' : Next item.
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* '''_impulse51''' : Use item.
* '''_impulse51''' : Use item.
* '''_impulse52''' : Drop item.
* '''_impulse52''' : Drop item.
* '''_button5'''   : Creep key
* '''inventory_hotkey ''[item]''''' : Item hotkey.


== Leaning keys ==
=== Leaning keys ===
* '''_impulse44''': Forward
* '''_impulse44''': Forward
* '''_impulse45''': Left
* '''_impulse45''': Left
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* '''_impulse24''': Mantle key
* '''_impulse24''': Mantle key
* '''_impulse41''': Use key
* '''_impulse41''': Use key
* '''_button5'''  : Creep key


== Toggle crouch ==
== Toggle crouch ==

Revision as of 01:34, 21 September 2006

This page should contain a list of key bindings and other user-modifiable settings.

Commands

Inventory Related

  • _impulse47 : Previous item.
  • _impulse48 : Next item.
  • _impulse49 : Previous group.
  • _impulse50 : Next group.
  • _impulse51 : Use item.
  • _impulse52 : Drop item.
  • inventory_hotkey [item] : Item hotkey.

Leaning keys

  • _impulse44: Forward
  • _impulse45: Left
  • _impulse46: Right
  • _impulse24: Mantle key
  • _impulse41: Use key
  • _button5  : Creep key

Toggle crouch

Make the following change in your DoomConfig.cfg to toggle crouch:

seta in_toggleCrouch "1"

Toggle run: Make the following change in your doomconfig.cfg to toggle run:

seta in_toggleRun "1"

There's also "in_alwaysRun", although I don't know what kind of person wants "always run" on in a stealth game...

Rotation

Hold down zoom and move the mouse to rotate objects.

Object Manipulation

These are the detailed controls for object manipulation:

  • Press Frob to pick up and drop moveable objects
  • Press Attack to throw an object that you've picked up. The longer you hold attack before releasing, the harder you throw it. Throwing is based on mass so you can throw lighter objects farther. The vanilla D3 mass settings are not realistic so you'll notice some things fly all over. That will be fixed by setting better mass ratios and air friction values in our TDM objects.
  • Press and hold zoom to enter "rotation mode"
While holding zoom:
  • Move the mouse up/down to "pitch" an object (if straight ahead of you is X and up is Z, this would rotate around the Y axis)
  • Move the mouse left/right to "roll" an object. This would be rotating around the X axis that comes out straight ahead of you. (I think we really need some visual illustrations for this... oh well)
  • Move the mouse left/right while holding RUN to "yaw" the object around the Z axis (straight up). Image you're holding a coffee can right side up and you want to read the label on the other side by turning it toward you. This is what you're doing.
  • (Note: Holding run and moving the mouse up/down does nothing different)

Cvars

The List of available Dark Mod Cvars can be found here: Cvars The List of available Doom 3 Cvars can be found here: Doom 3 Cvars

Commands

The List of available Doom 3 console commands can be found here: Doom 3 Console Commands