BindToJoint

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Description

The spawnarg bindToJoint with a joint name as value sets the joint to be attached to if an entity is attached to an AI using bind

See a list of common joint names here

Examples

Create a purse Create an AI and name it Guard_1 In the editor, position and orient the purse as if attached to the AI's belt on the left. Give the purse these spawnargs/values:

bind Guard_1 bindToJoint LeftHips_Dummy

The above would attach the purse to the left hip joint of the AI.