BecomeActive, Thinking Entities

From The DarkMod Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/4146

If you give an entity a new ::Think method, be sure to call BecomeActive( TH_THINK ) in the spawn method, otherwise the ::Think will only get called once and then no more.