Difference between revisions of "Atdm:target callobjectfunction"

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== Examples ==
== Examples ==
=== Lights ===
See the map test/trigger_teleport.map for an example on how to turn lights on/off.
=== Door locks ===
To lock a door, trigger the target_callobjectfunction with these two spawnargs:
*"target" "name_of_door"
*"call" "Lock"


See the map test/trigger_teleport.map for an example on how to turn lights on/off.
== See also ==
*[[Script Events User-Friendly List]]


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Revision as of 17:50, 20 March 2014

Introduction

The entity atdm::target_callobjectpfunction is a useful entity to call one script object function on multiple entities.

The main difference between this entity and atdm:target_postscriptevent is as follows:

  • atdm:target_callobjectfunction only works on entity that have a script object associated with them
  • atdm:target_callobjectfunction can only call functions defined in that script object (general script events like "Off" are not supported? check this)
  • atdm:target_postscriptevent cannot (yet) call object functions as a fallback

Currently it is a bit difficult to know when to use which of these two entities, they will hopefully be merged into one target entity soon.

Usage

This entity is very useful to manipulte combined light entities.

Spawnargs

The following spawnargs can be used on this entity:

call

The call spawnarg gives the name of the script object function to call. Examples are:

  • "LightsOff", "LightsOn", "LightsToggle" (for lights)

and so on. A full list of available events can be found in the files script/doom_events.script and script/tdm_events.script.

delay (float, default: 0)

The delay spawnarg specifies an initial delay in seconds, before the first call will be done.

wait (float, default: 0)

The wait spawnarg specifies the delay in seconds between each subsequent call (e.g. between one and the next target).

Examples

Lights

See the map test/trigger_teleport.map for an example on how to turn lights on/off.

Door locks

To lock a door, trigger the target_callobjectfunction with these two spawnargs:

  • "target" "name_of_door"
  • "call" "Lock"

See also