Animation Links: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
Check out [[Domarius' animation reference footage]]
Check out [[Domarius' animation reference footage]]


2D walk cycle, contains useful info about focusing on contact points and recoil.
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial] 2D walk cycle, contains useful info about focusing on contact points and recoil.
[http://www.idleworm.com/how/anm/02w/walk1.shtml idleworm tutorial]


A variety of very different walk cycles, which can be viewed by rolling over with the mouse.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial] A variety of very different walk cycles, which can be viewed by rolling over with the mouse.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html centre for animation & interactive media tutorial]


Preston Blair Walk Cycles - "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up."
[http://www.anticz.com/Walks.htm anticz tutorial] Nice simple breakdown, re-affirming what's learnt in the previous links.
 
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/walk_reference_01.html Preston Blair Walk Cycles] "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up."
I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.
I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.
[http://minyos.its.rmit.edu.au/~rpyjp/a_notes/walk_reference_01.html Preston Blair Walk Cycles]
 
[http://www.metamotion.com/mb_page_assets/3d_paths.html Curved paths in Motion Builder for smooth movement] - Plot paths manually or with keyframes, and have objects follow the path.  Not that useful because it doesn't work with limbs, but could be useful for prescripted anims.


[[Category:Animation]]
[[Category:Animation]]
[[Category:AI]]
[[Category:AI]]

Latest revision as of 09:57, 5 February 2008

Movement cycles

Check out Domarius' animation reference footage

idleworm tutorial 2D walk cycle, contains useful info about focusing on contact points and recoil.

centre for animation & interactive media tutorial A variety of very different walk cycles, which can be viewed by rolling over with the mouse.

anticz tutorial Nice simple breakdown, re-affirming what's learnt in the previous links.

Preston Blair Walk Cycles "these animation cycles are almost canon in the industry, and can be found in a large percentage of any animation book that you might pick up." I noticed they're very cartoony and exaggerated, but this is good to see the kinds of movements that can go on.

Curved paths in Motion Builder for smooth movement - Plot paths manually or with keyframes, and have objects follow the path. Not that useful because it doesn't work with limbs, but could be useful for prescripted anims.