Ambient Sounds - custom ambients

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Revision as of 19:54, 20 June 2009 by Demagogue (talk | contribs)
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A description of how to use custom ambient sounds in your map is described in two places.

1. For the Zoned Approach: Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,, under the heading's "Custom Soundshaders" and "Custom Ambients"

2. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients

Note that custom sounds need to be in .ogg or .wav format. See Sound File Formats for more detail on that.

See also