Ambient Sounds - custom ambients: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
m (→‎See also: adding links)
 
Line 13: Line 13:
* [[Sound File Formats]]
* [[Sound File Formats]]
* [[Adding ambient Sounds to your Map]]
* [[Adding ambient Sounds to your Map]]
 
* [[:Category:Sound and ambient assets|Sound and ambient assets]]
* [[Ambient Database]]


[[Category:Tutorial]]
[[Category:Tutorial]]
[[Category:Sound]]
[[Category:Sound]]
[[Category:Editing]]
[[Category:Editing]]

Latest revision as of 22:49, 1 February 2019

A description of how to use custom ambient sounds in your map is described in three places.

1. For the zoned approach. Read the 5th full paragraph in the "Speaker" section: Ambient_Sounds,_a_zone_approach#The_Speaker

2. Creating a custom soundshader: Ambient_Sounds_-_Zone_(using_triggers)#Tips_and_Issues,, under the heading's "Custom Soundshaders" and "Custom Ambients"

3. Using Ordinary Speakers: Adding_ambient_Sounds_to_your_Map#Custom_Ambients

Note that custom sounds need to be in .ogg or .wav format. See Sound File Formats for more detail on that.

See also