Abandoned Works: Difference between revisions

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Revision as of 01:32, 31 October 2022

This article is WIP

List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.

See forum topic: Abandoned Works

Bank

  • Former author(s): Arcturus
  • Type: Band / Mansion
  • Theme: -
  • Progress: basic Geometry

Inspiration

Screenshots

Canals

  • Former author(s): Baddcog
  • Type: City
  • Theme: -
  • Progress: much of the Geometry

Screenshots

Castle

  • Former author(s): Shadowhide
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry

Screenshots

High Society

  • Former author(s): Radiatoryang
  • Type: Mansion / Chateau
  • Theme: undefined
  • Progress: Geometry, custom Texturing

Informations: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...

Screenshots

Life in Luxery

  • Former author(s): Theothesnopp
  • Type: City
  • Theme: undefined
  • Progress: Lot of Geometry done.

Informations: Requires update, heavy sealing and portaling.

Screenshots

Lost City

  • Former author(s): Theothesnopp
  • Type: City
  • Theme: Lost City
  • Progress: A few leafs.
  • Made it again runable under 2.07 by Geep (2020)

Informations: Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.

Screenshots

Neighbours

  • Former author(s): Theothesnopp
  • Type: Medium sized interior, may be turned into an exteriors.
  • Theme: undefined
  • Progress: Basic Geometry and a few Interiors

Informations: Runs in TDM 2.0 but probably need lots of fixing.

Screenshots

The White Rose Hotel

  • Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
  • Type: Mansion / Hotel
  • Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
  • Progress (as of Februari 2012): Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.

Informations: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.

Screenshots

Wreckers Reach

  • Former author(s): Crumble of Omens team, Bikerdude, Dragofer
  • Type: undefined
  • Theme: undefined
  • Progress: undefined

Broken in TDM 2.10+. Note datiswous: Was able to load the map by removing entity 4045 and 4046 from wreckers.map (in texteditor)

Screenshots