Abandoned Works: Difference between revisions

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<big>{{red|This article is WIP}}</big>
<!-- <p style="font-size: x-large">{{red|This article is WIP}}</p> -->
 
<!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting -->


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
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See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]


= Bank =
== Available ==


* Former author(s): Arcturus
=== Bank ===
* Status: {{green|Free for adoption}}
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}
* Type: Band / Mansion
Archive name: bank
* Theme: -
* Progress: basic Geometry


[https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
 
<gallery mode=nolines>
==== Screenshots ====
 
<gallery>
Bank map scs2.jpg|
Bank map scs2.jpg|
Bank map scs3.jpg|
Bank map scs3.jpg|
Line 25: Line 22:
<br />
<br />


= Canals =
=== Canals ===
 
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}
* Former author(s): Baddcog
Archive name: canals
* Status: {{green|Free for adoption}}
<gallery mode=nolines>
* Type: City
* Theme: -
* Progress: much of the Geometry
 
==== Screenshots ====
 
<gallery>
Canals1.jpg|
Canals1.jpg|
Canals2.jpg|
Canals2.jpg|
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<br />
<br />


= Castle =
=== Castle 1 ===
 
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}
* Former author(s): Shadowhide
Archive name: castle1
* Status: {{green|Free for adoption}}
<gallery mode=nolines>
* Type: Castle
* Theme: undefined
* Progress: very basic Geometry
 
==== Screenshots ====
 
<gallery>
Castle1.jpg
Castle1.jpg
Castle2.jpg
Castle2.jpg
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<br />
<br />


= High Society =
=== High Society ===
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}
Archive name: highsociety


* Former author(s): Radiatoryang
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
* Status: {{green|Free for adoption}}
<gallery mode=nolines>
* Type: Mansion / Chateau
* Theme: undefined
* Progress: Geometry, custom Texturing
 
Informations:
Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
 
==== Screenshots ====
 
<gallery>
Highsociety1.jpg
Highsociety1.jpg
Highsociety2.jpg
Highsociety2.jpg
Line 84: Line 59:
<br />
<br />


= Life in Luxery =
=== Life in Luxury ===
 
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}
* Former author(s): Theothesnopp
Archive name: lifeinluxury
* Status: {{green|Free for adoption}}
* Type: City
* Theme: undefined
* Progress:  Lot of Geometry done.
 
Informations:
Requires update, heavy sealing and portaling.
 
==== Screenshots ====


<gallery>
Info: Requires update, heavy sealing and portaling.
<gallery mode=nolines>
lifeinluxury1.jpg
lifeinluxury1.jpg
lifeinluxury2.jpg
lifeinluxury2.jpg
Line 106: Line 73:
<br />
<br />


= Lost City =
=== Lost City ===
 
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}
* Former author(s): Theothesnopp
Archive name: lostcity
* Status: {{green|Free for adoption}}
* Type: City
* Theme: Lost City
* Progress: A few leafs.
* Made it again runable under 2.07 by Geep (2020)


Informations:
Info: Made it again runable under 2.07 by Geep (2020)
Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.
<gallery mode=nolines>
 
==== Screenshots ====
 
<gallery>
Lostcity1.jpg
Lostcity1.jpg
Lostcity2.jpg
Lostcity2.jpg
Line 128: Line 86:
<br />
<br />


= Neighbours =
=== Neighbours ===
 
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}
* Former author(s): Theothesnopp
Archive name: neighbours
* Status: {{green|Free for adoption}}
* Type: Medium sized interior, may be turned into an exteriors.
* Theme: undefined
* Progress: Basic Geometry and a few Interiors
 
Informations:
Runs in TDM 2.0 but probably need lots of fixing.
 
==== Screenshots ====


<gallery>
Info: Runs in TDM 2.0 but probably need lots of fixing.
<gallery mode=nolines>
Neighbours1.jpg|
Neighbours1.jpg|
Neighbours2.jpg|
Neighbours2.jpg|
Line 148: Line 98:
<br />
<br />


= The White Rose Hotel =
=== Hmart tests ===
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}
Archive name: hmart_tests
 
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info]
<gallery mode=nolines>
hmart1.jpg
hmart2.jpg
hmart3.jpg
hmartDR.jpg|DR screenshot
</gallery>
<br />
 
=== Of Brambles and Thorns ===
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}
Archive name: brambles


* Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.
* Current author(s): Baal
<gallery mode=nolines>
* Status: {{red|adopted}}
Brambles1.jpg
* Type: Mansion / Hotel
Brambles2.jpg
* Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
Brambles3.jpg
* Progress (as of Februari 2012): Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
Brambles4.jpg
Brambles5.png|DR screenshot
</gallery>
<br />


Informations:
This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.


==== Screenshots ====
=== Wreckers Reach ===
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}
Archive name: crucibleofomens/maps/wreckers


<gallery>
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.
Whiterose1.jpg|
<gallery mode=nolines>
Whiterose2.jpg|
Wreckers1.jpg
Whiterose3.jpg|
Wreckers2.jpg
Whiterose4.jpg|
Wreckers3.jpg
WhiteRoseDR.jpg|DR screenshot
Wreckers4.jpg
WreckersReach DR 1.jpg|DR screenshot
</gallery>
</gallery>
<br />
<br />


= Elixir (earlier map) =
=== Manor Royale ===
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/manor_royale
 
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)
<gallery mode=nolines>
Manor Royale1.jpg
Manor Royale2.jpg
Manor Royale3.jpg
Manor Royale4.jpg
Manor RoyaleDR.jpg|DR screenshot
</gallery>
 
=== Iceclaw ===
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/iceclaw
<gallery mode=nolines>
Iceclaw1.jpg
Iceclaw2.jpg
Iceclaw3.jpg
Iceclaw4.jpg
Iceclaw5.jpg
IceclawDR.jpg|DR screenshot
</gallery>
 
=== Letterford Manor ===
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/letterford
<gallery mode=nolines>
Letterfold1.jpg
Letterfold2.jpg
Letterfold3.jpg
Letterfold4.jpg
Letterfold5.jpg
LetterfoldDR.jpg|DR screenshot
</gallery>
 
=== The Tavern ===
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}
Archive name: crucibleofomens/maps/tavern


* Former author(s): Bikerdude
<gallery mode=nolines>
* Status: {{green|Free for adoption}}
Untitled1.jpg
* Type: City
Untitled2.jpg
* Theme: Heist
Untitled3.jpg
* Progress: Brushwork 80%, needs just about everything else
Untitled4.jpg
Untitled.jpg|DR screenshot
</gallery>
<br />


Informations:
== Adopted ==
This was the initial draft for the FM The Elixir, however, it was abandoned and never published.


==== Screenshots ====
=== Elixir (earlier version) ===
{{abandoned-works|Bikerdude|Bikerdude-|{{red|Adopted}}|City|Heist|Brushwork 80%, needs just about everything else|-}}
Archive name: elixir


<gallery>
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.
<gallery mode=nolines>
Elixiralpha1 1.jpg
Elixiralpha1 1.jpg
Elixiralpha1-2.jpg
Elixiralpha1-3.jpg
Elixiralpha1-4.jpg
Elixiralpha1-5.jpg
Elixiralpha1DR.jpg|DR screenshot
Elixiralpha1DR.jpg|DR screenshot
</gallery>
</gallery>
<br />
<br />


= Seeking Lady Leicester =
=== Castle & Caves ===
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}
Archive name: castles_caves
 
=== The White Rose Hotel ===
{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
Archive name: whiterose


* Former author(s): grayman
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.
* Current author(s): bikerdude
<gallery mode=nolines>
* Status: {{red|adopted}}
Whiterose1.jpg|
* Type: Mansion
Whiterose2.jpg|
* Theme: undefined
Whiterose3.jpg|
* Progress: 75% completed
Whiterose4.jpg|
WhiteRoseDR.jpg|DR screenshot
</gallery>
<br />
<br />


= The Black Mage =
=== The Buried Cloister ===
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/cloister
<gallery mode=nolines>
BuriedCloister1.jpg
BuriedCloister2.jpg
BuriedCloister3.jpg
BuriedCloister4.jpg
BuriedCloister5.jpg
BuriedCloisterDR.jpg|DR screenshot
</gallery>
 
=== Nexus ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/nexus


* Former author(s): grayman
=== The Dead Gathers ===
* Current author(s): JackFarmer
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}
* Status: {{red|Released}}
Archive name: crucibleofomens/maps/gathers
* Type: Castle/Fortress
* Theme: Horror
<br />


= Setting the Scene =
=== Restless Plunder ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/restless


* Former author(s): Atti, Bikerdude
=== Blackheart Manor ===
* Current author(s): Geep
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}
* Status: {{red|adopted}}
Archive name: crucibleofomens/maps/blackheart_manor
* Type: undefined
* Theme: undefined
* Progress: '''Released''' (new name: '''Away 0''')
<br />


= Behind closed doors (bcd) =
== Released ==


* Campaign: Crucible of Omens
=== The Black Mage ===
* Author(s): Bikerdude and the Crucible Team
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}
* Status: {{red|Released}}
* Type: City Missions
* Theme: undefined
<br />


= Wreckers Reach =
=== Setting the scene ===
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: '''Away 0''')|undefined|undefined|-|-}}


* Campaign: Crucible of Omens
=== 245 ===
* Former author(s): Crumble of Omens team, Bikerdude, Dragofer
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}
* Status: {{green|Free for adoption}}
* Type: undefined
* Theme: undefined
* Progress: undefined
Note datiswous: Broken in TDM 2.10+. Was able to load the map by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)


==== Screenshots ====
=== Behind closed doors (bcd) ===
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}


<gallery>
=== Seeking Lady Leicester ===
Wreckers1.jpg
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}
Wreckers2.jpg
Wreckers3.jpg
Wreckers4.jpg
WreckersReach DR 1.jpg|DR screenshot
</gallery>
<br />


{{editing}}
{{editing}}

Latest revision as of 18:54, 29 March 2024


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.

See forum topic: Abandoned Works

Available

Bank

  • Former author(s): Arcturus
  • Current author(s): -
  • Status: Free for adoption
  • Type: Band / Mansion
  • Theme: undefined
  • Progress: basic Geometry
  • Campaign: -


Archive name: bank

Info: Inspiration


Canals

  • Former author(s): Baddcog
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: much of the Geometry
  • Campaign: -


Archive name: canals


Castle 1

  • Former author(s): Shadowhide
  • Current author(s): -
  • Status: Free for adoption
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castle1


High Society

  • Former author(s): Radiatoryang
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion / Chateau
  • Theme: undefined
  • Progress: Geometry, custom Texturing
  • Campaign: -


Archive name: highsociety

Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...


Life in Luxury

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: Lot of Geometry done
  • Campaign: -


Archive name: lifeinluxury

Info: Requires update, heavy sealing and portaling.


Lost City

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: Lost City
  • Progress: A few leafs
  • Campaign: -


Archive name: lostcity

Info: Made it again runable under 2.07 by Geep (2020)


Neighbours

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: Medium sized interior, may be turned into an exteriors.
  • Theme: undefined
  • Progress: Basic Geometry and a few Interiors
  • Campaign: -


Archive name: neighbours

Info: Runs in TDM 2.0 but probably need lots of fixing.


Hmart tests

  • Former author(s): Hmart
  • Current author(s): -
  • Status: Free for adoption
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -


Archive name: hmart_tests

Info: Link to forum post with info


Of Brambles and Thorns

  • Former author(s): Dragofer
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion
  • Theme: Horror, eccentric noble
  • Progress: Architecture mostly done
  • Campaign: Sequel to One Step Too Far


Archive name: brambles

Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.



Wreckers Reach

  • Former author(s): Crucible of Omens team, Bikerdude
  • Current author(s): -
  • Status: Free for adoption
  • Type: undefined
  • Theme: undefined
  • Progress: undefined
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/wreckers

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.


Manor Royale

  • Former author(s): Fidcal, Squill
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/manor_royale

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)

Iceclaw

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/iceclaw

Letterford Manor

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/letterford

The Tavern

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Behind Closed Doors


Archive name: crucibleofomens/maps/tavern


Adopted

Elixir (earlier version)

  • Former author(s): Bikerdude
  • Current author(s): Bikerdude-
  • Status: Adopted
  • Type: City
  • Theme: Heist
  • Progress: Brushwork 80%, needs just about everything else
  • Campaign: -


Archive name: elixir

Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.


Castle & Caves

  • Former author(s): JohannesBurock
  • Current author(s): JackFarmer
  • Status: Adopted
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castles_caves

The White Rose Hotel

  • Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
  • Current author(s): Baal
  • Status: Adopted
  • Type: Mansion / Hotel
  • Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
  • Progress: (02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
  • Campaign: -


Archive name: whiterose

Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.


The Buried Cloister

  • Former author(s): Crucible Campaign Team
  • Current author(s): JackFarmer
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/cloister

Nexus

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/nexus

The Dead Gathers

  • Former author(s): Crucible Campaign Team
  • Current author(s): Greebo and Angua
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/gathers

Restless Plunder

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/restless

Blackheart Manor

  • Former author(s): Dram, Bikerdude
  • Current author(s): Bikerdude
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/blackheart_manor

Released

The Black Mage

  • Former author(s): grayman
  • Current author(s): Jackfarmer
  • Status: Released
  • Type: Castle/Fortress
  • Theme: Horror
  • Progress: -
  • Campaign: -



Setting the scene

  • Former author(s): Atti, Bikerdude
  • Current author(s): Geep
  • Status: Released (new name: Away 0)
  • Type: undefined
  • Theme: undefined
  • Progress: -
  • Campaign: -



245

  • Former author(s): ?
  • Current author(s): SirTaffsalot
  • Status: Released (new name: Vengeance for a Thief 1)
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -



Behind closed doors (bcd)

  • Former author(s): -
  • Current author(s): Bikerdude and the Crucible Team
  • Status: Released
  • Type: City Missions
  • Theme: undefined
  • Progress: -
  • Campaign: Crucible of Omens



Seeking Lady Leicester

  • Former author(s): grayman
  • Current author(s): bikerdude, Wellingtoncrab, Dragofer, Amadeus
  • Status: Released
  • Type: Mansion/Estate, City Missions
  • Theme: Horror
  • Progress: -
  • Campaign: -