Abandoned Works: Difference between revisions

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<!-- <big style="color:red;">'''This article is WIP'''</big> -->
<!-- <p style="font-size: x-large">{{red|This article is WIP}}</p> -->
 
<!-- See https://wiki.thedarkmod.com/index.php?title=Template:Abandoned-works for info about formatting -->


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
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See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]
See forum topic: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/ Abandoned Works]


== Bank ==
== Available ==
 
* Former author(s): Arcturus
* Type: Band / Mansion
* Theme: -
* Progress: basic Geometry
 
[https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]


==== Screenshots ====
=== Bank ===
{{abandoned-works|Arcturus|-|{{green|Free for adoption}}|Band / Mansion|undefined|basic Geometry|-}}
Archive name: bank


<gallery>
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/page/3/#comment-290345 Inspiration]
<gallery mode=nolines>
Bank map scs2.jpg|
Bank map scs2.jpg|
Bank map scs3.jpg|
Bank map scs3.jpg|
Line 22: Line 20:
Bank dr 1.jpg|DR screenshot
Bank dr 1.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Canals ==
=== Canals ===
 
{{abandoned-works|Baddcog|-|{{green|Free for adoption}}|City|undefined|much of the Geometry|-}}
* Former author(s): Baddcog
Archive name: canals
* Type: City
<gallery mode=nolines>
* Theme: -
* Progress: much of the Geometry
 
==== Screenshots ====
 
<gallery>
Canals1.jpg|
Canals1.jpg|
Canals2.jpg|
Canals2.jpg|
Line 39: Line 32:
CanalsDR.jpg|DR screenshot
CanalsDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Castle ==
=== Castle 1 ===
 
{{abandoned-works|Shadowhide|-|{{green|Free for adoption}}|Castle|undefined|very basic Geometry|-}}
* Former author(s): Shadowhide
Archive name: castle1
* Type: Castle
<gallery mode=nolines>
* Theme: undefined
* Progress: very basic Geometry
 
==== Screenshots ====
 
<gallery>
Castle1.jpg
Castle1.jpg
Castle2.jpg
Castle2.jpg
CastleDR.jpg|DR screenshot
CastleDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== High Society ==
=== High Society ===
 
{{abandoned-works|Radiatoryang|-|{{green|Free for adoption}}|Mansion / Chateau|undefined|Geometry, custom Texturing|-}}
* Former author(s): Radiatoryang
Archive name: highsociety
* Type: Mansion / Chateau
* Theme: undefined
* Progress: Geometry, custom Texturing
 
Informations:
Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
 
==== Screenshots ====


<gallery>
Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
<gallery mode=nolines>
Highsociety1.jpg
Highsociety1.jpg
Highsociety2.jpg
Highsociety2.jpg
Line 75: Line 57:
HsDR.jpg|DR screenshot
HsDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Life in Luxery ==
=== Life in Luxury ===
 
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|undefined|Lot of Geometry done|-}}
* Former author(s): Theothesnopp
Archive name: lifeinluxury
* Type: City
* Theme: undefined
* Progress:  Lot of Geometry done.
 
Informations:
Requires update, heavy sealing and portaling.
 
==== Screenshots ====


<gallery>
Info: Requires update, heavy sealing and portaling.
<gallery mode=nolines>
lifeinluxury1.jpg
lifeinluxury1.jpg
lifeinluxury2.jpg
lifeinluxury2.jpg
Line 95: Line 71:
LilDR.jpg|DR screenshot
LilDR.jpg|DR screenshot
</gallery>
</gallery>
<br />


== Lost City ==
=== Lost City ===
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|City|Lost City|A few leafs|-}}
Archive name: lostcity


* Former author(s): Theothesnopp
Info: Made it again runable under 2.07 by Geep (2020)
* Type: City
<gallery mode=nolines>
* Theme: Lost City
* Progress: A few leafs.
* Made it again runable under 2.07 by Geep (2020)
 
Informations:
Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.
 
==== Screenshots ====
 
<gallery>
Lostcity1.jpg
Lostcity1.jpg
Lostcity2.jpg
Lostcity2.jpg
Line 115: Line 84:
LostcityDR.jpg|DR screenshot
LostcityDR.jpg|DR screenshot
</gallery>
</gallery>
<br />
=== Neighbours ===
{{abandoned-works|Theothesnopp|-|{{green|Free for adoption}}|Medium sized interior, may be turned into an exteriors.|undefined|Basic Geometry and a few Interiors|-}}
Archive name: neighbours
Info: Runs in TDM 2.0 but probably need lots of fixing.
<gallery mode=nolines>
Neighbours1.jpg|
Neighbours2.jpg|
NeighboursDR.jpg|DR screenshot
</gallery>
<br />
=== Hmart tests ===
{{abandoned-works|Hmart|-|{{green|Free for adoption}}|-|-|-|-}}
Archive name: hmart_tests
Info: [https://forums.thedarkmod.com/index.php?/topic/12713-abandoned-works/&do=findComment&comment=401020 Link to forum post with info]
<gallery mode=nolines>
hmart1.jpg
hmart2.jpg
hmart3.jpg
hmartDR.jpg|DR screenshot
</gallery>
<br />
=== Of Brambles and Thorns ===
{{abandoned-works|Dragofer|-|{{green|Free for adoption}}|Mansion|Horror, eccentric noble|Architecture mostly done|Sequel to One Step Too Far}}
Archive name: brambles
Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.
<gallery mode=nolines>
Brambles1.jpg
Brambles2.jpg
Brambles3.jpg
Brambles4.jpg
Brambles5.png|DR screenshot
</gallery>
<br />
=== Wreckers Reach ===
{{abandoned-works|Crucible of Omens team, Bikerdude|-|{{green|Free for adoption}}|undefined|undefined|undefined|Crucible of Omens}}
Archive name: crucibleofomens/maps/wreckers
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.
<gallery mode=nolines>
Wreckers1.jpg
Wreckers2.jpg
Wreckers3.jpg
Wreckers4.jpg
WreckersReach DR 1.jpg|DR screenshot
</gallery>
<br />
=== Manor Royale ===
{{abandoned-works|Fidcal, Squill|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/manor_royale


== Neighbours ==
Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)
<gallery mode=nolines>
Manor Royale1.jpg
Manor Royale2.jpg
Manor Royale3.jpg
Manor Royale4.jpg
Manor RoyaleDR.jpg|DR screenshot
</gallery>


* Former author(s): Theothesnopp
=== Iceclaw ===
* Type: Medium sized interior, may be turned into an exteriors.
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
* Theme: undefined
Archive name: crucibleofomens/maps/iceclaw
* Progress: Basic Geometry and a few Interiors
<gallery mode=nolines>
Iceclaw1.jpg
Iceclaw2.jpg
Iceclaw3.jpg
Iceclaw4.jpg
Iceclaw5.jpg
IceclawDR.jpg|DR screenshot
</gallery>


Informations:
=== Letterford Manor ===
Runs in TDM 2.0 but probably need lots of fixing.
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/letterford
<gallery mode=nolines>
Letterfold1.jpg
Letterfold2.jpg
Letterfold3.jpg
Letterfold4.jpg
Letterfold5.jpg
LetterfoldDR.jpg|DR screenshot
</gallery>


==== Screenshots ====
=== The Tavern ===
{{abandoned-works|Crucible Campaign Team|-|{{green|Free for adoption}}|?|?|?|Behind Closed Doors}}
Archive name: crucibleofomens/maps/tavern


<gallery>
<gallery mode=nolines>
Neighbours1.jpg|
Untitled1.jpg
Neighbours2.jpg|
Untitled2.jpg
NeighboursDR.jpg|DR screenshot
Untitled3.jpg
Untitled4.jpg
Untitled.jpg|DR screenshot
</gallery>
</gallery>
<br />


== The White Rose Hotel ==
== Adopted ==


* Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
=== Elixir (earlier version) ===
* Current author(s): Baal
{{abandoned-works|Bikerdude|Bikerdude-|{{red|Adopted}}|City|Heist|Brushwork 80%, needs just about everything else|-}}
* Status:  adopted
Archive name: elixir
* Due Date: -
* Type: Mansion / Hotel
* Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
* Progress (as of Februari 2012): Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.


Informations:
Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.
This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose.
<gallery mode=nolines>
Elixiralpha1 1.jpg
Elixiralpha1-2.jpg
Elixiralpha1-3.jpg
Elixiralpha1-4.jpg
Elixiralpha1-5.jpg
Elixiralpha1DR.jpg|DR screenshot
</gallery>
<br />


==== Screenshots ====
=== Castle & Caves ===
{{abandoned-works|JohannesBurock|JackFarmer|{{red|Adopted}}|Castle|undefined|very basic Geometry|-}}
Archive name: castles_caves


<gallery>
=== The White Rose Hotel ===
{{abandoned-works|Roman 'Skacky' Barrilliot, Springheel. Bikerdude|Baal|{{red|Adopted}}|Mansion / Hotel|Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM|(02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.|-}}
Archive name: whiterose
 
Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.
<gallery mode=nolines>
Whiterose1.jpg|
Whiterose1.jpg|
Whiterose2.jpg|
Whiterose2.jpg|
Line 156: Line 223:
WhiteRoseDR.jpg|DR screenshot
WhiteRoseDR.jpg|DR screenshot
</gallery>
</gallery>
<br />
=== The Buried Cloister ===
{{abandoned-works|Crucible Campaign Team|JackFarmer|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/cloister
<gallery mode=nolines>
BuriedCloister1.jpg
BuriedCloister2.jpg
BuriedCloister3.jpg
BuriedCloister4.jpg
BuriedCloister5.jpg
BuriedCloisterDR.jpg|DR screenshot
</gallery>
=== Nexus ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/nexus
=== The Dead Gathers ===
{{abandoned-works|Crucible Campaign Team|Greebo and Angua|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/gathers
=== Restless Plunder ===
{{abandoned-works|Crucible Campaign Team|Melan|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/restless
=== Blackheart Manor ===
{{abandoned-works|Dram, Bikerdude|Bikerdude|{{red|Adopted}}|?|?|?|Crucible of Omens}}
Archive name: crucibleofomens/maps/blackheart_manor


== Wreckers Reach ==
== Released ==


* Former author(s): Crumble of Omens team, Bikerdude, Dragofer
=== The Black Mage ===
* Status: Free for adoption
{{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}}
* Type: undefined
* Theme: undefined
* Progress: undefined
Note datiswous: Broken in TDM 2.10+. Was able to load the map by commenting out entity 4045 and 4046 from wreckers.map (in texteditor)


==== Screenshots ====
=== Setting the scene ===
{{abandoned-works|Atti, Bikerdude|Geep|{{red|Released}} (new name: '''Away 0''')|undefined|undefined|-|-}}


<gallery>
=== 245 ===
Wreckers1.jpg
{{abandoned-works|?|SirTaffsalot|{{red|Released}} (new name: Vengeance for a Thief 1)|-|-|-|-}}
Wreckers2.jpg
 
Wreckers3.jpg
=== Behind closed doors (bcd) ===
Wreckers4.jpg
{{abandoned-works|-|Bikerdude and the Crucible Team|{{red|Released}}|City Missions|undefined|-|Crucible of Omens}}
WreckersReach DR 1.jpg|DR screenshot
 
</gallery>
=== Seeking Lady Leicester ===
{{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estate, City Missions|Horror|-|-}}


[[Category:Editing]]
{{editing}}

Latest revision as of 18:54, 29 March 2024


List of current Abandoned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.

See forum topic: Abandoned Works

Available

Bank

  • Former author(s): Arcturus
  • Current author(s): -
  • Status: Free for adoption
  • Type: Band / Mansion
  • Theme: undefined
  • Progress: basic Geometry
  • Campaign: -


Archive name: bank

Info: Inspiration


Canals

  • Former author(s): Baddcog
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: much of the Geometry
  • Campaign: -


Archive name: canals


Castle 1

  • Former author(s): Shadowhide
  • Current author(s): -
  • Status: Free for adoption
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castle1


High Society

  • Former author(s): Radiatoryang
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion / Chateau
  • Theme: undefined
  • Progress: Geometry, custom Texturing
  • Campaign: -


Archive name: highsociety

Info: Started with the idea for a giant mansion-fest like Bafford or Running Interference ...


Life in Luxury

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: undefined
  • Progress: Lot of Geometry done
  • Campaign: -


Archive name: lifeinluxury

Info: Requires update, heavy sealing and portaling.


Lost City

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: City
  • Theme: Lost City
  • Progress: A few leafs
  • Campaign: -


Archive name: lostcity

Info: Made it again runable under 2.07 by Geep (2020)


Neighbours

  • Former author(s): Theothesnopp
  • Current author(s): -
  • Status: Free for adoption
  • Type: Medium sized interior, may be turned into an exteriors.
  • Theme: undefined
  • Progress: Basic Geometry and a few Interiors
  • Campaign: -


Archive name: neighbours

Info: Runs in TDM 2.0 but probably need lots of fixing.


Hmart tests

  • Former author(s): Hmart
  • Current author(s): -
  • Status: Free for adoption
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -


Archive name: hmart_tests

Info: Link to forum post with info


Of Brambles and Thorns

  • Former author(s): Dragofer
  • Current author(s): -
  • Status: Free for adoption
  • Type: Mansion
  • Theme: Horror, eccentric noble
  • Progress: Architecture mostly done
  • Campaign: Sequel to One Step Too Far


Archive name: brambles

Info: Large mansion mission located in the woods, designed for a spooky story. Noble wing in the south, servants' wing in the north. Architecture is mostly in place with some initial interiors. Screenshots of more interiors can be found in the screenshots folder or #2 to #10 in this album https://imgur.com/a/Qs66N - unfortunately they were lost during a backup overwrite.



Wreckers Reach

  • Former author(s): Crucible of Omens team, Bikerdude
  • Current author(s): -
  • Status: Free for adoption
  • Type: undefined
  • Theme: undefined
  • Progress: undefined
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/wreckers

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 4045 and 4046 from wreckers.map (in texteditor). The western harbour was extracted and turned into an FM "Perilous Refuge" by Dragofer. Dragofer's (extensive) changes haven't been merged back to the complete map.


Manor Royale

  • Former author(s): Fidcal, Squill
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/manor_royale

Info: Broken in TDM 2.10+. Map can be made loadable again by commenting out entity 3915 and 3917 from manor_royale.map (in texteditor)

Iceclaw

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/iceclaw

Letterford Manor

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/letterford

The Tavern

  • Former author(s): Crucible Campaign Team
  • Current author(s): -
  • Status: Free for adoption
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Behind Closed Doors


Archive name: crucibleofomens/maps/tavern


Adopted

Elixir (earlier version)

  • Former author(s): Bikerdude
  • Current author(s): Bikerdude-
  • Status: Adopted
  • Type: City
  • Theme: Heist
  • Progress: Brushwork 80%, needs just about everything else
  • Campaign: -


Archive name: elixir

Info: This was the initial draft for the FM The Elixir, however, it was abandoned and never published. The released version of The Elixir was rebuilt using Springheel's modules.


Castle & Caves

  • Former author(s): JohannesBurock
  • Current author(s): JackFarmer
  • Status: Adopted
  • Type: Castle
  • Theme: undefined
  • Progress: very basic Geometry
  • Campaign: -


Archive name: castles_caves

The White Rose Hotel

  • Former author(s): Roman 'Skacky' Barrilliot, Springheel. Bikerdude
  • Current author(s): Baal
  • Status: Adopted
  • Type: Mansion / Hotel
  • Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM
  • Progress: (02-2012) Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.
  • Campaign: -


Archive name: whiterose

Info: This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with a story expose.


The Buried Cloister

  • Former author(s): Crucible Campaign Team
  • Current author(s): JackFarmer
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/cloister

Nexus

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/nexus

The Dead Gathers

  • Former author(s): Crucible Campaign Team
  • Current author(s): Greebo and Angua
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/gathers

Restless Plunder

  • Former author(s): Crucible Campaign Team
  • Current author(s): Melan
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/restless

Blackheart Manor

  • Former author(s): Dram, Bikerdude
  • Current author(s): Bikerdude
  • Status: Adopted
  • Type: ?
  • Theme: ?
  • Progress: ?
  • Campaign: Crucible of Omens


Archive name: crucibleofomens/maps/blackheart_manor

Released

The Black Mage

  • Former author(s): grayman
  • Current author(s): Jackfarmer
  • Status: Released
  • Type: Castle/Fortress
  • Theme: Horror
  • Progress: -
  • Campaign: -



Setting the scene

  • Former author(s): Atti, Bikerdude
  • Current author(s): Geep
  • Status: Released (new name: Away 0)
  • Type: undefined
  • Theme: undefined
  • Progress: -
  • Campaign: -



245

  • Former author(s): ?
  • Current author(s): SirTaffsalot
  • Status: Released (new name: Vengeance for a Thief 1)
  • Type: -
  • Theme: -
  • Progress: -
  • Campaign: -



Behind closed doors (bcd)

  • Former author(s): -
  • Current author(s): Bikerdude and the Crucible Team
  • Status: Released
  • Type: City Missions
  • Theme: undefined
  • Progress: -
  • Campaign: Crucible of Omens



Seeking Lady Leicester

  • Former author(s): grayman
  • Current author(s): bikerdude, Wellingtoncrab, Dragofer, Amadeus
  • Status: Released
  • Type: Mansion/Estate, City Missions
  • Theme: Horror
  • Progress: -
  • Campaign: -