A - Z Beginner Full Guide Start Here!

From The DarkMod Wiki
Revision as of 03:01, 15 September 2007 by Baddcog (talk | contribs) (→‎Objects)
Jump to navigationJump to search

written by Fidcal

Introduction

Dark Mod is etc. etc.

This page will be a full guide to just the essential that you need to know or links to it, from install to finished mission. It will point you to things you will eventually need to know in more detail but for now it will give the minimum, simplest, start. Follow it through in easy steps and at the end you should have a fully working zipped up mission. It will not have full details of everything but the simplest summary with links to more. So a door will be just to stick in a default working model door in three sentences then link to the detailed wiki tut on doors.

Installation

link to Komag's site for now. Reconsider when DM ready for launch.

Editor

Dark Radiant

link to DR pages and website etc.

DoomEd

Brief overview for those using the Doom 3 editor

Your First Mission

Making Your First Room

intro to entities, brushes, patches, visportals sealing, leaks etc. link to performance wiki

Texturing Your Room

Adding the Player's Start Point

Right click on any 2d window in the editor, select create entity. There are two folders, darkmod and base. Open base.

Type info and it should bring up info_player_start, now hit the Add button. A large red box about the size of the player should appear in your map. It has an arrow that points the direction it faces. This is the Players Start Point.

Adding Light

one ordinary light plus one ambient

Adding Objects, AI

AI

Inventory, Shop

AI, patrolling, teams, etc.

doors

link to doors wiki

containers

lockpicking

Readables

Ladder

Sounds

Sky

Water

Weather

Objectives

Zipping up

link to zip up wiki

Your own Build Design

link to build design wiki