A - Z Beginner Full Guide Page 3

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Revision as of 18:24, 17 September 2007 by Fidcal (talk | contribs)
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written by Fidcal

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Beams

Make one beam here to explain caulk... then clone it after

Hidden Surfaces, Caulk Texture

Looks good but one last thing. The hidden surfaces will be rendered unnecessarily even though the player cannot see them. This will affect performance if there are many such surfaces. It is good practice to retexture such surfaces with caulk texture which never gets rendered. Hide the walls and ceiling and retexture the tops and ends of the beam with Media Browser > Textures > Common > Caulk. No need to align! I would not worry about the section of the wall and ceiling behind the beams! I have a theory that in a typical room, caulk texturing is not worth the effort unless there is a lot to do. Definitely do it in a large area where there are lots of hidden surfaces especially if you can detect a slow down in the game with frame-lag.

Tip: Double click the top title bar of camera view is a quick way to go full screen and back again. Likewise with the other windows.

Cloning the Beams, Single-plane Shifting

xxxxx

Inventory, Tools, Weapons, Shop

Compass

AI, patrolling, teams, etc.

doors

link to doors wiki

Windows

containers

lockpicking

Readables

Maps

Ladder

Elevators

Sounds

Sky

Water

Weather

Story

Another thief stole my loot. Get it back.

Objectives

Zipping up

link to zip up wiki

Your own Build Design

link to build design wiki

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