A - Z Beginner Full Guide Page 3
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written by Fidcal
Beams
Make one beam here to explain caulk... then clone it after
Hidden Surfaces, Caulk Texture
The hidden surfaces will be rendered unnecessarily even though the player cannot see them. This will affect performance if there are many such surfaces. It is good practice to retexture such surfaces with caulk texture which never gets rendered.
- Hide the walls and ceiling so you can see the hidden surfaces of the beam or just drag it into the big room and put it back later.
- Retexture the top surface and ends of the beam with Media Browser > Textures > Common > Caulk.
- No need to align!
- I would not worry about the section of the wall and ceiling that gets covered by the beams. I have a theory that in a typical room, caulk texturing is not worth the effort unless there is a lot to do. Definitely do it in a large area where there are lots of hidden surfaces especially if you can detect a slow down in the game with frame-lag.
Tip: Double click the top title bar of camera view is a quick way to go full screen and back again. Likewise with the other windows.
We have one beam in place; now what?...
Cloning the Beams, Single-plane Shifting
- Set Texture Lock ON (top button bar)
- Select the beam, clone it, and drag the clone 3 grid squares (24 units) to the side. There should be two grid square between it and the first beam.
- These beams are easy to move but while we're here, try instead Alt + the arrow keys to move. This nudges them along with no chance of sideslip. This is more useful when you want to drag something a long way. Another way to do it is LMB THEN Shift THEN drag (not Shift first) and the beam will stay in the first direction you drag. There is a knack to this. Practice it now for the future. You can drag right across a huge mission without any deviation from a line. Yet another way is a mode switch that locks in one plane or another on the button on the top button bar. See 'Move (Drag, Translate) in one plane (Mode)' on the Dark Radiant Controls, Keys & Mouse wiki.
- Repeat until you cannot get another beam in - don't put one right against the wall. Then repeat from the original beam the other side so the whole ceiling has seven beams evenly spaced. There is one space with three grid squares but it's near enough.
- Look at the texture surfaces. Every beam is identical. Consider selecting surfaces and shift them along the length quickly to get a different look on some of them.
Inventory, Tools, Weapons, Shop
Compass
AI, patrolling, teams, etc.
doors
link to doors wiki
Windows
containers
lockpicking
Readables
Maps
Ladder
Elevators
Sounds
Sky
Water
Weather
Story
Another thief stole my loot. Get it back.
Objectives
Zipping up
link to zip up wiki
Your own Build Design
link to build design wiki