A - Z Beginner Full Guide Page 3: Difference between revisions

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''written by Fidcal''
''written by Fidcal''


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Make one beam here to explain caulk... then clone it after
Make one beam here to explain caulk... then clone it after


=== Hidden Surfaces, Caulk Texture===
== Beams, Trim, Room Design ==
 
As said in the intro, I am not going to help with every architectural detail. In future missions that you make, consider using brushes as trim, decoration; try varying the shape of rooms to give interest and avoid the same old rectangles. Walls can be divided in two horizontally with different textures, panels, paints, wallpapers, stone. Recesses can be added just like we did for the door. Search the internet and other fan missions for inspiration. Here I shall just describe how to make a few very easy beams. Note that as we progress I am giving less and less detail of what we have covered before so just skip back if you need to remind yourself.


Looks good but one last thing. The hidden surfaces will be rendered unnecessarily even though the player cannot see them. This will affect performance if there are many such surfaces. It is good practice to retexture such surfaces with caulk texture which never gets rendered. Hide the walls and ceiling and retexture the tops and ends of the beam with Media Browser > Textures > Common > Caulk. No need to align! I would not worry about the section of the wall and ceiling behind the beams! I have a theory that in a typical room, caulk texturing is not worth the effort unless there is a lot to do. Definitely do it in a large area where there are lots of hidden surfaces especially if you can detect a slow down in the game with frame-lag.
* Set grid size to 8
* In the big room, drag out one long brush the long length of the small room
* Make its section dimensions 16 units high and 8 deep
* Place it flush against the ceiling and against a big grid line somewhere in the middle of the room
* Look through the darkmod textures for some suitable wood and texture the entire brush
* Check the alignment of the texture only on the three visible surfaces; remember wood grain should align along the length


Tip: Double click the top title bar of camera view is a quick way to go full screen and back again. Likewise with the other windows.
What about the surfaces that can't be seen?...


=== Cloning the Beams, Single-plane Shifting ===
=== Cloning the Beams, Single-plane Shifting ===

Revision as of 20:33, 17 September 2007

written by Fidcal

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Beams

Make one beam here to explain caulk... then clone it after

Beams, Trim, Room Design

As said in the intro, I am not going to help with every architectural detail. In future missions that you make, consider using brushes as trim, decoration; try varying the shape of rooms to give interest and avoid the same old rectangles. Walls can be divided in two horizontally with different textures, panels, paints, wallpapers, stone. Recesses can be added just like we did for the door. Search the internet and other fan missions for inspiration. Here I shall just describe how to make a few very easy beams. Note that as we progress I am giving less and less detail of what we have covered before so just skip back if you need to remind yourself.

  • Set grid size to 8
  • In the big room, drag out one long brush the long length of the small room
  • Make its section dimensions 16 units high and 8 deep
  • Place it flush against the ceiling and against a big grid line somewhere in the middle of the room
  • Look through the darkmod textures for some suitable wood and texture the entire brush
  • Check the alignment of the texture only on the three visible surfaces; remember wood grain should align along the length

What about the surfaces that can't be seen?...

Cloning the Beams, Single-plane Shifting

xxxxx

Inventory, Tools, Weapons, Shop

Compass

AI, patrolling, teams, etc.

doors

link to doors wiki

Windows

containers

lockpicking

Readables

Maps

Ladder

Elevators

Sounds

Sky

Water

Weather

Story

Another thief stole my loot. Get it back.

Objectives

Zipping up

link to zip up wiki

Your own Build Design

link to build design wiki

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