Known System Configurations
From The DarkMod Wiki
Introduction
This page should be used to collect feedback about user system and the performance or problems they have been experiencing. Be sure to mention your CPU, amount of RAM, graphics card and operating system in the specs. (Don't post unimportant things like power supply or what type of case you have.). For performance feedback, specify an average FPS you've been getting, the video settings you're using and (important!) the FM you've been playing. Feel free to post a free-form description of your experience. In case of display problems, the graphics driver version might be of interest.
Nvidia
Nvidia GeForce FX5900
- Fidcal (1)
- CPU: Celeron 3.06Ghz
- Ram: 2.0GB
- GPU: Nvidia GeForce FX5900 128MB
- OS: Windows XP SP3
- Performance: Just about playable on minimal settings 800 x 600 etc. Chalice of Kings seeing 20 to 30fps at best (well 50 or 60fps in a cupboard); the most complex areas in the house it drops to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.
- DarkRadiant: Slow but useable but cannot run simultaneously with Dark Mod except with very small maps.
Nvidia GeForce 6150SE nForce430
- demagogue (desktop)
- CPU: AMD Athlon 2650e 1.60 GHz
- Ram: 2.0 GB
- GPU: Nvidia GeForce 6150SE nForce430
- OS: Windows Vista sp1
- Performance: On my own Patently Dangerous, running at 800x600, no AA, Ambient and Interactive Shading on "Standard". Usually 40+ FPS inside and 20 outside on the streets. I'm also running it off an external hard-drive; not sure if that slows things down a little. IMPORTANT: I noticed in the "Video" settings, if I set "Interactive Shading" to "High Quality" (which is currently the default setting in the release version), a lot of brushes start getting large white-out video artifacts (You'll see them in the Training Mission sparring area). You can get rid of them by switching Interactive Shading to "Standard". This problem was also reported by someone with a 6800GT (TelMarine, but SneaksieDave, also with a 6800 didn't report it, whatever that tells you.)
- DarkRadiant: No problems.
nVidia GeForce 6800
- SneaksieDave (1)
- CPU: Intel Pentium 4 1.4 GHz
- RAM: 1 GB
- GPU: nVidia GeForce 6800
- OS: Windows XP SP1
- Performance: no problem running TDM missions in general, and usually decent to good framerates. A mission like Saint Lucia gets at least 15 FPS in the worst areas, and 40 FPS in simple areas. Running at 800x600, no AA, std ambient. Launching (first time only) and compiling missions can take a few minutes.
- DarkRadiant: no problems.
nVidia GeForce 7600 GT
- SneaksieDave (4, updated configuration of 3)
- CPU: Intel Core 2 Duo 2.66 GHz
- RAM: 2 GB
- GPU: nVidia GeForce 7600 GT
- OS: Windows XP SP2
- Performance: In all areas of trainer and Saint Lucia with vsync disabled, framerate tops out and stays at 60FPS. Running at 1024x760, 2x AA, std ambient.
- DarkRadiant: no problems.
Nvidia 8800GS
- BrokenArts
- CPU: AMD Athlon64 X2 4400+ 2.3GHz
- RAM: 2.5GB
- GPU: Nvidia 8800GS 384MB
- OS: Windows Vista / Ubuntu 9.04 64bit
- Performance: No problems with any map @ 1680x1050, 0xAA, 8xAF, Bloom disabled.
Nvidia 8800GT
- HappyCheeze
- CPU:Intel Q6600 Quadcore 2.4 GHz
- Ram: 4.0 GB
- GPU: Nvidia 8800GT
- OS: Windows XP and Windows 7 RC
- Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.
- DarkRadiant: No problems. I use two monitors. Really helps.
Nvidia 9600GT
- LeatherMan
- CPU: AMD Athlon64 X2 5050e 2.6GHz
- RAM: 2.5GB
- GPU: Nvidia 9600GT 512MB
- OS: Mandriva 2009.1 32bit / Ubuntu 9.04 64bit/32bit
- Performance: Quite playable @ 1680x1050 with 2xAA, 8xAF, Standard ambient, High Quality shaders, and Bloom enabled. Very few slowdowns, even on large maps, but with some lag underwater.
- Dark Radiant: No problems
nVidia 9700M GT
- greebo
- CPU: Intel Core 2 Duo T9400 (2.4 GHz)
- RAM: 4 GB
- GPU: nVidia 9700M GT
- OS: Vista x64
- Performance: I can run and dmap just about any map. I'm usually capping at 60 FPS, the larger maps with lots of AI tickle around 30 FPS. I have my video setting at 1920x1200, no anti-aliasing, 4x anisotropy, Standard ambient and High Quality interaction shaders.
- DarkRadiant: no problem.
Nvidia GTX280
- Fidcal (2)
- CPU: AMD Phenom Quad core 2.6Ghz
- Ram: 8GB
- GPU: Nvidia GTX280 PCI Express 1GB
- OS: Windows Vista Home Premium SP1
- Performance: Maps and Dmaps all FMs I've tried so far. Decent performance, rarely below 20fps, mostly 25 to 50 on not quite the top settings but fairly high.
- DarkRadiant: Cannot do render mode or far clip mode. Slow with big maps so use the grid filter to just show the area I'm working on mostly.
Radeon
Radeon 4850 HD
- Mortem Desino (2)
- CPU: Intel Core 2 Duo 3.2 GHz
- RAM: 4.0 GB
- GPU: ATI Radeon 4850 HD (1 GB model)
- OS: Windows XP Professional
- Performance: Running at 1920x1080, 8x AA, 8x AF, std ambient, Saint Lucia hovers at 30 fps outdoors and 60 fps indoors. Large maps with lots of AI usually get no less than 30 fps.
- DarkRadiant: no problems.
- Briareos H
- CPU: Intel Core 2 Duo E8500 @ 3.16 GHz
- RAM: 4.0 GB
- GPU: ATI Radeon 4850 HD (512 MB model)
- Catalyst version: 9.9
- OS: Windows Vista Home Premium
- Performance: Running at 1680x1050, 4x AA, 4x AF, std ambient, Beta 1.0 at ~30 fps outdoors and ~40 fps indoors. Rarely going under 25 fps.
- DarkRadiant: no problems.
- Known problems: Activating Bloom turns the game upside down. On any settings the skybox pans faster than the geometry, leading to a weird, noticeable effect.
Radeon 7500 video card
- demagogue (old Inspiron 5100 laptop)
- CPU: Pentium 4 CPU, 2.66 GHz
- Ram: 384 MB Ram
- GPU: Radeon 7500 video card
- OS: Windows XP sp3
- Performance: Running at 800x600, no AA, std ambient, on any FM, FPS down to <5 and brush textures were whited out because of old video card. An example of below the lower bounds, but I was surprised it ran at all.
- DarkRadiant: I was able to open a map, but didn't try editing.
Radeon 9600 Pro (128 Mb)
- Mortem Desino (1)
- CPU: Intel Pentium 4 2.4 GHz
- RAM: 1.25 GB
- GPU: ATI Radeon 9600 Pro (128 Mb)
- OS: Windows XP Professional
- Performace: Running at 1440x900 No AA, No AF, std ambient, Saint Lucia hovers around 15 fps outdoors and 30-40 fps indoors.
- If I wanted to have Anti-Aliasing, I had to use the utility packaged with my Graphics Card, the "ATI Catalyst Control Center", because Doom 3's 4x AA was significantly slower than ATI's 4x AA.
- DarkRadiant: no problems.
Radeon 4890 HD (1 GB)
- Brethren
- CPU: AMD Phenom II triple core 2.8 Ghz
- RAM: 4.00 GB
- GPU: ATI Radeon 4890 HD (1 GB)
- OS: Vista Ultimate
- Performace: Runs very smooth at 1920x1080, between 30-60 fps
- Had some rare & isolated freeze/crash issues with Catalyst drivers 9.7 and below, but was fine after upgrading to 9.9. Any kind of anti-aliasing makes the video blurry and the distant art/skyboxes inverted and unstable. Turning bloom on will flip the gameworld upside-down. Even without AA or bloom, the skyboxes jerk around awkwardly, but they are tolerable.
- DarkRadiant: no problems.
Other
Intel 82915G/GV/910GL Express
- SneaksieDave (2)
- CPU: Intel Pentium 4 3.0 GHz
- RAM: 1 GB
- GPU: onboard Intel 82915G/GV/910GL Express
- OS: Windows XP SP2
- Performance: framerate is usually poor due to onboard video: 5-15 fps in most areas, higher in only simplest areas. Running at 800x600, no AA, std ambient.
- DarkRadiant: no renderer mode but otherwise fine.
Intel Express chipset
- SneaksieDave (3, original configuration)
- CPU: Intel Core 2 Duo 2.66 GHz
- RAM: 2 GB
- GPU: onboard Intel G31/G33 Series Express chipset
- OS: Windows XP SP2
- Performance: framerate is usually not great due to onboard video, but noticeably better than configuration 2 above: 12-20 fps in most areas, higher in simple areas. Running at 800x600, no AA, std ambient.
- DarkRadiant: no renderer mode but otherwise fine.