Dmap

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Revision as of 16:07, 5 December 2008 by Fidcal (talk | contribs) (New page: ''started by Fidcal'' This article can include anything about dmap. I just started it as a placeholder to list when and when not to.... == When do I need to dmap? == * After creating n...)
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started by Fidcal

This article can include anything about dmap. I just started it as a placeholder to list when and when not to....

When do I need to dmap?

  • After creating new brush or patch worldspawn.
  • After moving new brush or patch worldspawn.
  • After renaming a brush or patch entity, eg, func_static.
  • After adding AI may need pathfinding recalculating (included in dmap by default.)


When do I NOT need to dmap?

  • After adding or moving a model (though this might affect pathfinding so maybe.)
  • After adding or moving a light.
  • After adding or moving a path_corner or other path entities.
  • After moving a brush or patch entity