Dmap
From The DarkMod Wiki
started by Fidcal
This article can include anything about dmap. I just started it as a placeholder to list when and when not to....
When do I need to dmap?
- After creating new brush or patch worldspawn.
- After moving new brush or patch worldspawn.
- After renaming a brush or patch entity, eg, func_static.
- After adding AI may need pathfinding recalculating (included in dmap by default.)
When do I NOT need to dmap?
- After adding or moving a model (though this might affect pathfinding so maybe.)
- After adding or moving a light.
- After adding or moving a path_corner or other path entities.
- After moving a brush or patch entity