Texture Guidelines
From The DarkMod Wiki
This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.
Dimensions
- Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
- Normalmap: max. 1024 pixels
- Specular: max. 512 pixels
- Editor image: max. 256 pixels
Compression Standards
- Diffusemaps: DDS (DXT1/DXT3) as well as a TGA for the hires repository (can be RLE-compressed)
- Normalmap: TGA (uncompressed)
- Specularmap: DDS
- Editor Image: JPG (medium quality (e.g. 85 in Photoshop), not over-compressed)
Naming Conventions
Assuming your texture is named rough_grey_dirty, the names are
- Diffusemap: rough_grey_dirty.dds
- Normalmap: rough_grey_dirty_local.tga
- Specularmap: rough_grey_dirty_s.dds
- Editor Image: rough_grey_dirty_ed.jpg
- Nontiling textures have the _nontiling_ part in their name: rough_grey_dirty_nontiling_local.tga
- Textures tiling into one dimension only get the _tiling1d_ part added: rough_grey_dirty_tiling1d_local.tga
- Heightmaps: rough_grey_dirty_h.tga
- Alphamaps: rough_grey_dirty_a.tga
- Occlusion maps: rough_grey_dirty_occ.tga
Material File Conventions
to be written
Remember: Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files). These should be added to the texture_src repository, which keeps all the "working" or "source files".
See also
The information in this article might be out of date and needs to be updated.