Entity
From The DarkMod Wiki
An entity is a functional unit of all games basing on id software technology.
Examples for entities are:
- lights
- AI (guards, spiders)
- the player
- path nodes
- moveables
- readables
- models (or "static meshes" to be more precise)
- the world itself ("worldspawn")
An entity's functional behaviour is entirely defined through its spawnargs, a collection of key/value pairs.