TDM Movers
For The Dark Mod, we extended the existing idMover class by a set of classes specifically designed for creating maps in the medieval steampunk setting. Apart from elevators, most movers in TDM are two-state movers, meaning that they can be either in "open" or "closed" state. The class hierarchy is depicted here (I use the internal C++ class names here):
There are two base classes: BinaryFrobMover and MultiStateMover, which both build on top of the vanilla Doom 3 idMover class and provides all the methods needed to make all kinds of two- or multistate movers.
Each following section is dedicated to a certain subclass, listing information about spawnargs, script events as well as the C++ methods. This article is going to be long and should probably be split into pieces once the rough shape is formed.
CBinaryFrobMover
The corresponding entityDef is atdm:mover_binarymover_base
This is the base class for all kind of TDM movers like doors, levers and buttons. The class is designed for movers with two final states, namely open and closed. "Open" and "closed" are abstract definitions and just refer to the "one" and the "other" state of the mover. All movers are considered to spawn "closed", until specifically specified otherwise.
The class provides a set of virtual C++ methods which can be specialised by their subclasses to implement the correct behaviour. It also supports a number if spawnargs which can be used to allow for easy customisation right in the editor.