Virtual Ambient Light Textures
From The DarkMod Wiki
written by Fidcal
To improve performance on some low-end systems, Dark Mod textures can simulate the main ambient light. This feature pre-calculates how much textures should be illuminated once only instead of continuously. Players can select either method so those with faster machines can use the true ambient light which gives better quality.
So all textures should include this stage...
// TDM Ambient Method Related { blend add map <mappath/name> red global2 green global3 blue global4 }