List of global variables
From The DarkMod Wiki
Variables named gloabl0 to gloabl7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.
List of gloabls
| # | Value | Used by |
|---|---|---|
| 0 | ? | Used by Bloom to hide/show/lessen haze effects when bloom is active |
| 1 | ? | Used by Bloom to scale light ray effects when bloom is active |
| 2 | ? | Used by Ambient Texture Method - Red channel |
| 3 | ? | Used by Ambient Texture Method - Green channel |
| 4 | ? | Used by Ambient Texture Method - Blue channel |
| 5 | ? | Unused |
| 6 | ? | Used by Portal Sky - X-Direction |
| 7 | ? | Used by Portal Sky - Y-Direction |