Broken

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Revision as of 14:31, 8 February 2008 by Tels (talk | contribs) (first stab)
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The broken spawnarg specifies the model that should be used when the entity "breaks".

In classic doom, this happens only when the entity has a health, and this health drops to 0 due to damage to the entity.

In TDM, forces exceeding max_stress or max_torque will also break the entity.

See also