Texture Guidelines
From The DarkMod Wiki
This should be a rough guideline for choosing the correct dimensions and format for your custom TDM texture.
Dimensions
- Diffusemap: max. 1024 pixels (when used for smaller areas: 512)
- Normalmap: max. 1024 pixels
- Specular: max. 512 pixels
- Editor image: max. 256 pixels
Compression Standards
- Diffusemaps: DDS (DXT1/DXT3) as well as an TGA for the hires repository (can be RLE-compressed)
- Normalmap: TGA (uncompressed)
- Specularmap: DDS
- Editor Image: JPG (not over-compressed)
Do keep a backup of the ultra hi-res versions of your work as well as your working files (photoshop, gimp files).