A - Z Beginner Full Guide Page 3
Beams
Make one beam here to explain caulk... then clone it after
Hidden Surfaces, Caulk Texture
Looks good but one last thing. The hidden surfaces will be rendered unnecessarily even though the player cannot see them. This will affect performance if there are many such surfaces. It is good practice to retexture such surfaces with caulk texture which never gets rendered. Hide the walls and ceiling and retexture the tops and ends of the beam with Media Browser > Textures > Common > Caulk. No need to align! I would not worry about the section of the wall and ceiling behind the beams! I have a theory that in a typical room, caulk texturing is not worth the effort unless there is a lot to do. Definitely do it in a large area where there are lots of hidden surfaces especially if you can detect a slow down in the game with frame-lag.
Tip: Double click the top title bar of camera view is a quick way to go full screen and back again. Likewise with the other windows.
Cloning the Beams, Single-plane Shifting
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Inventory, Tools, Weapons, Shop
Compass
AI, patrolling, teams, etc.
doors
link to doors wiki
Windows
containers
lockpicking
Readables
Maps
Ladder
Elevators
Sounds
Sky
Water
Weather
Story
Another thief stole my loot. Get it back.
Objectives
Zipping up
link to zip up wiki
Your own Build Design
link to build design wiki