A - Z Beginner Full Guide Start Here!
written by Fidcal
Introduction
Dark Mod is etc. etc.
This page will be a full guide to just the essential that you need to know or links to it, from install to finished mission. It will point you to things you will eventually need to know in more detail but for now it will give the minimum, simplest, start. Follow it through in easy steps and at the end you should have a fully working zipped up mission. It will not have full details of everything but the simplest summary with links to more. So a door will be just to stick in a default working model door in three sentences then link to the detailed wiki tut on doors.
Installation
link to Komag's site for now. Reconsider when DM ready for launch.
Editor
Dark Radiant
link to DR pages and website etc.
DoomEd
Brief overview for those using the Doom 3 editor
Your First Mission
Making Your First Room
intro to entities, brushes, patches, visportals sealing, leaks etc. link to performance wiki
Texturing Your Room
Adding the Player's Start Point
Right click on any 2d window in the editor, select create entity. There are two folders, darkmod and base. Open base.
Type info and it should bring up info_player_start, now hit the Add button. A large red box about the size of the player should appear in your map. It has an arrow that points the direction it faces. This is the Players Start Point.
Adding Light
one ordinary light plus one ambient
Adding Objects, AI
AI
Inventory, Shop
AI, patrolling, teams, etc.
doors
link to doors wiki
containers
lockpicking
Readables
Ladder
Sounds
Sky
Water
Weather
Objectives
Zipping up
link to zip up wiki
Your own Build Design
link to build design wiki