Translations of Main Menus
From The DarkMod Wiki
... and other I18N TDM-platform strings that are not FM-specific. Estimates of percent translated are derived primarily on results from gen_lang_plus with -missing option.
As of TDM 2.14, english.lang defines 1347 #str_ phrases (and presumably a similar number in the [english] section of all.lang). If, for a given [english] #str_ ID in all.lang, either:
- there's no matching [language] #str_ ID; or
- there's a matching [language] #str_ID, but with the same phrase as [english], and it's not marked with the comment "// stays the same"
then that is counted as "untranslated" (i.e., missing).
Phrases considered "translated", shown in declining count order:
- catalan - 1265 (94%)
- russian - 1232 (92%)
- french - 1197 (89%)
- german - 1195 (89%)
- turkish - 1193 (89%)
- hungarian - 1190 (88%)
- polish - 1183 (88%)
- slovak - 1164 (86%)
- italian - 1142 (85%)
- romanian - 1137 (84%)
- spanish - 1102 (82%)
- danish - 1095 (82%)
- portuguese - 1034 (77%)
- czech - 998 (74%)
- dutch - 142 (11%)
- swedish - 136 (10%)
Caveats:
- Because of certain problems (multiline comments, duplicate entries), these numbers are estimates, not definitive.
- Some phrases shouldn't or can't be translated (e.g., PC function keys), or are the same in English and the other language, even if not marked with "// stays the same".)
- These estimates do not account of any possible platform text left hard-coded in English text, so not represented by a #str_.
- These estimates do not account for platform aspects with no translation mechanism, e.g.:
- Readme's about potential games to select
- Barks and subtitles (common to all FMs)