Don't use. The base class for items the player can pick up.
Not for mapper use.
TBA
atdm:item_book_red1
A red Book
N/A
atdm:item_book_t1
Book
N/A
atdm:item_paper1
Paper
N/A
atdm:item_scroll1
Scroll
N/A
atdm:map_base
Don't use - base class for all map items.
Not for mapper use.
Custom
N/A
atdm:grabable_custom_item
A customisable, grabable and/or pushable object. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. If you want it to go in the inventory use atdm:moveable_custom_item.
N/A
atdm:moveable_custom_item
A customisable, moveable object that can go in the inventory and optionally dropped. It can also optionally trigger a target from the inventory. Almost any model can be selected and other displayed properties easily modified. The model must have a collision model or the map will not run. Alternatively, use the 'atdm:static_custom_item' which can still be picked up but is non-droppable and does not need a collision model. For a non-inventory grabable use 'atdm:grabable_custom_item'.
N/A
atdm:static_custom_item
A customisable, static object that can be picked up but not dropped. Almost any model can be selected and other displayed properties easily modified. It can optionally trigger a target from the inventory. Alternatively, use the 'atdm:moveable_custom_item', which can optionally be dropped but the model must have a collision model or the map won't run.