Advanced Character Rigging - Part Three

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Advanced Character Rigging with Maya 7.0

Part Three

Back to Advanced character rigging Introduction Back to Advanced Character Rigging - Part Two


After all that work of paint those skin weights (wait, you didn't rig the left arm mesh to the right upper leg joint did you?) it's time to refine our rig. So far my left upper leg mesh is rigged to LeftUpLeg, while the lower leg mesh is rigged to . . . well . . . LeftLeg:

leftlegweightedlf1.jpg

Easy enough? But wait (weight?) . . . What happens if we rotate the lower leg back? Let's find out!


Open the Outliner & shift-click the square to the left of the origin joint:

expandselectionhj7.jpg


This will expand the joint hierarchy. Now select the LeftLeg joint & rotate that joint backwards. For this example I didn't have to rotate it too far:

leftlegweirdweightvc9.jpg