DarkRadiant XMLRegistry
The XMLRegistry is the central storage for all kinds of variables, settings, preferences, game defaults, etc. As the name states, all the content is stored in XML format, which has some conveniences when accessing, changing and saving the content.
Accessing the Registry
The XMLRegistry plugin (interface defined in iregistry.h) implements some convenient methods to retrieve and save values into the keys. Use the GlobalRegistry() method to retrieve a reference to the XMLRegistry instance.
GlobalRegistry().get(<key>) // returns a string GlobalRegistry().getFloat(<key>) // returns a float GlobalRegistry().getInt(<key>) // returns an int
The above methods try to load the value from the registry and convert them via boost::lexical_cast, if required. If the key is not found in the specified place, an empty value is returned as default ("" or 0.0 or 0).
To save values into the registry, the set methods form the counterparts to the above functions:
GlobalRegistry().set(<key>, <value>) // save the string into <key> GlobalRegistry().setFloat(<key>, <value>) // save the floating point value to <key> GlobalRegistry().setInt(<key>, <value>) // save the integer value to <key>
If the specified key does not exist, it is created and all non-existing parent nodes are created recursively as well. So you don't have to create your key before you save a value into it.
Keys
The following is an example of a valid key:
user/ui/showAllLightVolumes
and refers to this internal node:
<user> <ui> <showAllLightRadii value="1" /> </ui> </user>
The internal XML tree
XPath Syntax
The libxml2 library is capable of interpreting the XPath syntax (see reference). Use the findXPath() and deleteXPath() methods to retrieve (or delete) certain paths. The findXPath() method returns an xml::Node structure which in turn provides some methods for adding children, getting attribute values and so on.