Using Blender for Doom 3 Modeling
From The DarkMod Wiki
Posted originally by Magnesius:
I am quite happy with Blender, and I would recommend it to everyone. Like with all more complex applications, you have to be ambitious until you get your first results.
- Start with http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro. Although this wiki book has a badly chosen title, the beginning is helpful when you make your first steps with Blender. But beware - Blender is not really intuitive at the beginning. However, once you learned all the keyboard shortcuts, you'll quickly get into the workflow. I followed this tutorial up to the animation part of the Gingerbread man, and continued with...
- http://blender3d.org/cms/Tutorials.243.0.html (esp. the "materials"-part is important). This is the official tutorial list, search there first when you want to learn something (e.g. animating a mesh). Take a look at several tutorials there, and extend your skills a bit.
- Once you have created your first cube, your first vase and so on with Blender, you might want to export it to Doom.
These tutorials are important, read them carefully:
- http://www.quake3bits.com/htm/tutorials/doom_3_prepping_models.htm
- http://www.quake3bits.com/htm/tutorials/doom_3_smooth_groups.htm
Using Goofos ASE Exporter instead of the proposed USM Exporter, you can export multiple objects at once, you do not have to merge them. Get the script here: