Problem Hearing Varied Sounds
From The DarkMod Wiki
Originally written by SneaksieDave on http://forums.thedarkmod.com/topic/4019
The short version: For example, if you're hearing the same exact footstep sounds over and over, or always the same arrow hitting wood sound, always the same door creak, etc., (these sounds should play different variations of themselves based on the use of no_dups (no duplicates) in their sound shaders), try checking your value for
s_MaxSoundsPerShader
I was having this problem after changing Doom3's quality levels. It seems Doom3 did not properly reset this setting after returning to medium from low quality. The value for s_MaxSoundsPerShader was set to 1, so I set it to 0, restarted, and jumped around on some things (erm, yeah) and it seemed to fix it.