Standalone Progress
From The DarkMod Wiki
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
Editor Images - 100% - Complete
Filename | Notes | Status |
---|---|---|
clip | ||
full_clip | ||
player_clip | ||
monster_clip | ||
moveable_clip | ||
clip_plusmovables | ||
moveableclipmodel | ||
clipplus | ||
ik_clip | ||
cushion | ||
slick | ||
noimpact | ||
collision | ||
camera | ||
cameragui | ||
entitygui | ||
entitygui2 | ||
entitygui3 | ||
npc_pda | ||
pda_gui | ||
video | ||
mirror | ||
caulk | ||
nodraw | ||
nodrawsolid | ||
nodrop | ||
flare | ||
speaker | ||
particle | ||
ladder | ||
shadow | ||
shadow2 | ||
trigentityname | ||
trigentityname_once | ||
trigflashlight | ||
trigger | ||
trighurt | ||
trigmulti | ||
trigonce | ||
trigtimer | ||
trigrelay | ||
trigfade | ||
triggui | ||
trigair | ||
aasobstacle | ||
aassolid |
Materials - ??% - Ongoing
Some common materials require rewriting and porting. Others might require removal from the engine or mod (if they were used to satisfy a mod constraint). These should be correctly removed. Most of this has been done, however double checking is needed - Will list soon.
Textures - ??% - Ongoing
Many textures require replacement. This will serve as a list of what has been done - and what needs to be done. (Coming soon)
Sounds - 0% - Unknown
Models - 0% - Unknown
Animations - 0% - Unknown
Scripts - 0% - Unknown
Do we rely on any D3 scripts?