Creating LOD Models

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Introduction

TDN v1.03 will have a LOD system, where the engine can replace models that are far away with simpler versions. The same technique can also be applied manually, by placing decals at some distance to create the illusion of more details.

This article details how to create models that can be used for such purposes and what the performance gains are.

Creating the model

Start with a suitable model

Create screenshots from DR

The texture

The material defintition

Create the patches, export as ASE

The model in game

Optimizing

Texture atlas

Result in game

  • Comparisation
  • Performance test with entities

See also