Creating LOD Models
From The DarkMod Wiki
Introduction
TDN v1.03 will have a LOD system, where the engine can replace models that are far away with simpler versions. The same technique can also be applied manually, by placing decals at some distance to create the illusion of more details.
This article details how to create models that can be used for such purposes and what the performance gains are.
Creating the model
Start with a suitable model
Create screenshots from DR
The texture
The material defintition
Create the patches, export as ASE
The model in game
Optimizing
Texture atlas
Result in game
- Comparisation
- Performance test with entities
See also
- The LOD system