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  • '''greeting_guardxguard_3''' "How’s your shift?"
    22 KB (3,737 words) - 09:21, 29 January 2019
  • ...to defend yourself if necessary. You are muttering to yourself about your shift or other combat-related concerns.
    21 KB (3,608 words) - 06:18, 31 January 2019
  • Select the face that is going to be the surface ({{key|CTRL}} + {{key|SHIFT}} + {{LMB}}) and texture it with a nice water texture, for example '''water
    8 KB (1,315 words) - 18:14, 4 November 2022
  • '''greeting_guardxguard_1''' "How’s your shift goin’?"<br>
    23 KB (3,971 words) - 07:42, 29 January 2019
  • ...l browser find your smiley face (click the textures folder once then press shift and the right arrow key to expand all folders. Once they are expanded click
    7 KB (1,236 words) - 19:30, 25 August 2016
  • ...ou don't want to see and press {{Key|H}} to hide it from view. Press {{Key|Shift+H}} to show it again. If you hide a selection then all the elements you hid
    3 KB (542 words) - 11:23, 27 May 2021
  • From the top menu bar, choose "File > Export As..." or press Ctrl + Shift + E. In the "Export Image" window, use "Browse" to navigate to the proper f
    4 KB (587 words) - 15:53, 1 September 2020
  • ...ches up with one block in the texture. I recommend using the clip tool and SHIFT+ENTER to split the brush along the seams between blocks, then going back an
    4 KB (678 words) - 20:43, 23 February 2008
  • ...operate menus (e.g., those with choiceDef controls) is weak. While TAB and Shift-TAB appear to cause the expected change of focus between a menu's choiceDef
    11 KB (1,700 words) - 17:42, 4 November 2022
  • Select ''release'' build (unless you want to debug a problem) and hit Ctrl-Shift-B in VC++ to start building the sources or select "Build > Build Solution"
    6 KB (881 words) - 19:35, 1 April 2022
  • ...ain. The endcap and the new cap should be selected. While holding down the Shift Key left click on the endcap (the vaulting) This should deselect the vaulti
    3 KB (470 words) - 20:02, 21 November 2018
  • I saved this as a black and white image as well (shift+ctrl+U), and took out some of the shadows:
    11 KB (1,972 words) - 14:16, 13 September 2006
  • ...and Platform (either Win32 or x64). Then hit "Build Solution" ({{Ctrl}}-{{Shift}}-{{key|B}} or {{F7}}). The compilation usually takes a minute or two, watc
    10 KB (1,678 words) - 18:12, 1 February 2023
  • __commandName__ = 'shift'
    1 KB (170 words) - 14:31, 2 November 2009
  • ...pressing {{key|name=H}}) which you don't need to see in the render. {{key-shift}}+{{key|name=H}} will make them re-appear.
    834 bytes (136 words) - 12:56, 13 October 2007
  • -Alt+Shift+LeftClick (pan Camera)
    7 KB (1,098 words) - 03:20, 20 October 2018
  • # Hold down the shift key.
    3 KB (585 words) - 18:11, 24 March 2020
  • In fact, you could make it easier on you but doing a {{key-shift}} select on the surfaces you want to change, which makes all their UVs acti
    31 KB (5,660 words) - 05:35, 22 May 2012
  • ...e exact middle of the top most side of your bounding box. NOTE: Be sure to shift click and drag over the vertex to get the two under the top one, otherwise
    6 KB (1,057 words) - 14:12, 21 November 2018
  • ....0" for the scale, then press "Fit". use the "Left" and "Right" buttons to shift the texture for the front and side, respectively.
    13 KB (2,163 words) - 16:00, 14 May 2017
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