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- Grayman has written an excellent tutorial series on making ingame cutscenes here: [7 KB (1,185 words) - 11:01, 28 November 2021
- This choiceDef, from mainmenu_settings_gameplay.gui and due to grayman, offers a range for 'AI Vision' so the player can adjust how sensitive the11 KB (1,700 words) - 17:42, 4 November 2022
- ...k Mod'' by [https://forums.thedarkmod.com/index.php?/profile/3633-grayman/ Grayman].11 members (0 subcategories, 0 files) - 03:56, 23 February 2021
- ...if ever, used. Recent problems came to light when trying to use it, so I (grayman) decided to flesh it out for 2.06. That done, some issues supporting a more10 KB (1,639 words) - 08:51, 29 January 2022
- ''Addition by grayman, 2019''3 KB (585 words) - 18:11, 24 March 2020
- ...if ever, used. Recent problems came to light when trying to use it, so I (grayman) decided to flesh it out for 2.06. That done, some issues supporting a more10 KB (1,640 words) - 08:50, 29 January 2022
- I (Grayman) created SATC for the 2010 Summer Vertical Contest. Since it involved trave16 KB (2,522 words) - 18:27, 5 March 2022
- NOTE: (by grayman) The reason for the failure is that, as described, the runClock() routine w9 KB (1,508 words) - 14:17, 16 October 2018
- |grayman ...rkmod.com/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/}}17 KB (2,138 words) - 05:28, 19 March 2022
- ''originally written by grayman''2 KB (374 words) - 02:34, 1 November 2020
- ''Written by grayman, who started with a set of instructions for a non-chiming clock, written by7 KB (903 words) - 19:17, 16 October 2018
- A working Fire Elemental, completed by grayman, has been part of the mod [http://www.thedarkmod.com/posts/announcing-the-r348 bytes (47 words) - 07:36, 19 October 2018
- The code for this was kindly contributed by '''grayman'''.8 KB (1,289 words) - 22:43, 23 January 2023