User contributions for Obsttorte
From The DarkMod Wiki
Jump to navigationJump to search
19 March 2013
- 16:1716:17, 19 March 2013 diff hist +1 Automatic note book →Properties
- 16:1716:17, 19 March 2013 diff hist +2,394 N Automatic note book This article describes how to setup a book that automatically takes notes and that the player can carry with him.
- 15:5115:51, 19 March 2013 diff hist +1,792 N In-game shop This article describes how to setup an in-game shop.
17 March 2013
- 10:3110:31, 17 March 2013 diff hist +2 AI behaviour depending on players actions (new version) No edit summary
- 10:2710:27, 17 March 2013 diff hist +2 AI behaviour depending on player actions No edit summary
- 10:2610:26, 17 March 2013 diff hist −3 AI behaviour depending on player actions No edit summary
- 10:2510:25, 17 March 2013 diff hist −29 AI behaviour depending on player actions No edit summary
- 10:2510:25, 17 March 2013 diff hist +1,956 N AI behaviour depending on players actions (new version) This article describes the steps needed for setting up missions, in which the ai is neutral to the player, but becomes hostile once he has done something forbidden.
16 March 2013
- 22:4022:40, 16 March 2013 diff hist +201 AI behaviour depending on player actions No edit summary
28 January 2013
25 January 2013
- 11:4111:41, 25 January 2013 diff hist +6 Creating Automaps →Additions
- 11:4011:40, 25 January 2013 diff hist +80 Creating Automaps →Preparations
- 11:3911:39, 25 January 2013 diff hist +2 Creating Automaps →Things to do in DarkRadiant
- 11:3811:38, 25 January 2013 diff hist −3 Creating Automaps →Setting up the gui
- 11:3711:37, 25 January 2013 diff hist +11 Creating Automaps →Setting up the gui
- 11:3611:36, 25 January 2013 diff hist +1 Creating Automaps →Preparations
- 11:3511:35, 25 January 2013 diff hist +3 Creating Automaps →Introduction
- 11:3311:33, 25 January 2013 diff hist +9,335 N Creating Automaps This article describes hot to set up automaps.
12 January 2013
- 00:0200:02, 12 January 2013 diff hist +7 Objectives, triggering →Making things more complex
- 00:0100:01, 12 January 2013 diff hist +28 Objectives, triggering →Making things more complex
- 00:0100:01, 12 January 2013 diff hist 0 Objectives, triggering →Making things more complex
11 January 2013
- 17:0817:08, 11 January 2013 diff hist +5,176 AI behaviour depending on player actions No edit summary
2 January 2013
- 16:2216:22, 2 January 2013 diff hist +8 AI behaviour depending on player actions →Summary
- 16:2116:21, 2 January 2013 diff hist +52 AI behaviour depending on player actions →Summary
- 16:1816:18, 2 January 2013 diff hist +7,221 N AI behaviour depending on player actions This article describes the setup of AI that is neutral to the player until he does something illegal
- 13:4113:41, 2 January 2013 diff hist +2,600 N Objectives, triggering A basic setup for changing things in-game depending on objectives.
27 December 2012
- 09:5709:57, 27 December 2012 diff hist +34 Multistate elevator No edit summary
26 December 2012
- 22:4222:42, 26 December 2012 diff hist +5,002 N Multistate elevator This article describes a simple way of stting up a multistate elevator