User contributions for Springheel
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1 February 2011
- 21:0821:08, 1 February 2011 diff hist +2 Voices No edit summary
- 21:0821:08, 1 February 2011 diff hist +40 Voices →Vocal Sets
- 21:0721:07, 1 February 2011 diff hist +4 Voices →Vocal Sets
- 21:0721:07, 1 February 2011 diff hist +36 Voices →Vocal Sets
- 21:0621:06, 1 February 2011 diff hist +897 Voices →Vocal Sets
- 20:1820:18, 1 February 2011 diff hist +36 What's new in TDM 1.04 →Physics
- 20:1720:17, 1 February 2011 diff hist +56 What's new in TDM 1.04 →Sounds
24 January 2011
- 21:1021:10, 24 January 2011 diff hist +84 Path Nodes →path_waitfortrigger
- 20:5620:56, 24 January 2011 diff hist +209 Path Nodes →path_hide
- 20:4820:48, 24 January 2011 diff hist +3 Path Nodes No edit summary
- 20:4720:47, 24 January 2011 diff hist −4 Path Nodes No edit summary
- 20:4620:46, 24 January 2011 diff hist +30 Path Nodes No edit summary
- 20:4620:46, 24 January 2011 diff hist 0 Path Nodes No edit summary
- 20:4520:45, 24 January 2011 diff hist +721 Path Nodes →path_waitfortrigger
23 January 2011
- 19:3019:30, 23 January 2011 diff hist −2 Path Nodes →Variation and Randomness
- 12:1512:15, 23 January 2011 diff hist +72 Path Nodes No edit summary
22 January 2011
- 19:3219:32, 22 January 2011 diff hist +1 Path Nodes →path_corner
- 19:3119:31, 22 January 2011 diff hist −2 Path Nodes →path_corner
12 January 2011
- 22:3922:39, 12 January 2011 diff hist −87 The Dark Mod Gameplay →Missile Combat
- 22:3722:37, 12 January 2011 diff hist +113 The Dark Mod Gameplay →Blackjacking
- 22:3422:34, 12 January 2011 diff hist −62 The Dark Mod Gameplay →Inventory Object: Holy Water
8 January 2011
- 13:1313:13, 8 January 2011 diff hist +55 What's new in TDM 1.04 →AI
3 January 2011
- 15:0315:03, 3 January 2011 diff hist +29 What's new in TDM 1.04 →Models
- 15:0315:03, 3 January 2011 diff hist +42 What's new in TDM 1.04 →AI
- 15:0215:02, 3 January 2011 diff hist +28 What's new in TDM 1.04 →AI
- 15:0215:02, 3 January 2011 diff hist +193 What's new in TDM 1.04 →AI
2 January 2011
- 15:0015:00, 2 January 2011 diff hist +36 Names →Old Families or Pagans
- 14:5914:59, 2 January 2011 diff hist +167 Names No edit summary
18 December 2010
- 15:3115:31, 18 December 2010 diff hist +1,247 N AI Greetings New page: ''--set up by greebo'' The greeting code has been overhauled. Our AI now exhibit more realistic greeting behaviour and actually respond to an incoming greeting. Rough data: - AI have a ...
- 15:3115:31, 18 December 2010 diff hist +58 Sound No edit summary
11 December 2010
- 16:2816:28, 11 December 2010 diff hist +18 Visportals →Need I design, even compromise my map to make best use of visportals?
- 16:2716:27, 11 December 2010 diff hist −24 Visportals →Sound Propagation
- 16:2516:25, 11 December 2010 diff hist +44 Visportals →Sound Propagation
27 November 2010
- 13:1113:11, 27 November 2010 diff hist −38 The Dark Mod Gameplay →The Game Menus
- 13:1013:10, 27 November 2010 diff hist −6 The Dark Mod Gameplay →The Game Menus
- 13:0913:09, 27 November 2010 diff hist +210 The Dark Mod Gameplay No edit summary
- 13:0513:05, 27 November 2010 diff hist +147 What's new in TDM 1.03 →Sounds
- 13:0213:02, 27 November 2010 diff hist +45 What's new in TDM 1.03 →Sounds
- 13:0213:02, 27 November 2010 diff hist +43 What's new in TDM 1.03 →AI
- 12:5912:59, 27 November 2010 diff hist +124 What's new in TDM 1.03 →Sounds
26 November 2010
- 00:3400:34, 26 November 2010 diff hist +8 The Empire No edit summary
- 00:2800:28, 26 November 2010 diff hist +26 Other Cities and Towns No edit summary
- 00:2800:28, 26 November 2010 diff hist −215 Other Cities and Towns →Glenham
- 00:2600:26, 26 November 2010 diff hist +15 Other Cities and Towns →Braeden
- 00:2500:25, 26 November 2010 diff hist −18 Other Cities and Towns →Introduction
23 November 2010
- 18:1518:15, 23 November 2010 diff hist +6 Volume Issues No edit summary
- 18:1518:15, 23 November 2010 diff hist −223 Volume Issues No edit summary
- 18:1318:13, 23 November 2010 diff hist +3,146 N Volume Issues New page: ''by Plasticman'' I did some reading on iddevnet and checked a few things in game. I think Orb is right: the volume gets capped on both channels so the sound virtually moves to the cente...
- 18:1318:13, 23 November 2010 diff hist +126 Sound No edit summary