User contributions for Fidcal
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12 August 2008
- 05:4805:48, 12 August 2008 diff hist +310 Readables →num_pages not defined
- 05:4005:40, 12 August 2008 diff hist +18 Readables →num_pages not defined
4 August 2008
- 14:0714:07, 4 August 2008 diff hist +393 Readables →Troubleshooting
- 10:1710:17, 4 August 2008 diff hist +189 Readables →Reloading xdata
- 10:1410:14, 4 August 2008 diff hist +174 Readables →Reloading xdata
- 10:1110:11, 4 August 2008 diff hist +442 Readables →Reloading xdata
30 July 2008
- 09:3809:38, 30 July 2008 diff hist +1 m Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
28 July 2008
- 06:3206:32, 28 July 2008 diff hist +9 Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
- 06:2806:28, 28 July 2008 diff hist +79 Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
27 July 2008
- 09:3709:37, 27 July 2008 diff hist +393 Currently supported Path Entities No edit summary
6 July 2008
2 July 2008
- 13:5413:54, 2 July 2008 diff hist +2,207 N Trigger Facing New page: ''written by Fidcal'' The ''trigger_facing'' entity triggers any target if clipped by the player AND if the player is facing a set direction. This can be used: * To make sure a player se...
20 June 2008
- 10:4810:48, 20 June 2008 diff hist +2 Xdata file format →Control Codes current
18 June 2008
- 08:4208:42, 18 June 2008 diff hist +246 Material Files →Add the Frob Highlight Stage
- 08:3508:35, 18 June 2008 diff hist +98 How to add Textures to The Dark Mod →Create your Shader Definition (Material)
- 08:3008:30, 18 June 2008 diff hist +553 N Virtual Ambient Light Textures New page: ''written by Fidcal'' To improve performance on some low-end systems, Dark Mod textures can simulate the main ambient light. This feature pre-calculates how much textures should be illumi...
- 08:1908:19, 18 June 2008 diff hist +162 Performance: Essential Must-Knows →Lighting overlaps
- 08:1408:14, 18 June 2008 diff hist +253 A - Z Beginner Full Guide Page 2 →Ambient Light: Gloom not Doom
- 08:0708:07, 18 June 2008 diff hist +67 N Ambient Light New page: #redirect Virtual Darkness {{lighting}} Category:Tutorial
- 08:0508:05, 18 June 2008 diff hist −8 Darkness, Virtual Redirecting to Virtual Darkness
- 08:0408:04, 18 June 2008 diff hist −9 Virtual Darkness No edit summary
- 08:0208:02, 18 June 2008 diff hist +31 Gamma & Ambient Light No edit summary
- 08:0008:00, 18 June 2008 diff hist +74 N Darkness, Virtual Redirecting to Virtual Darkness
- 07:5907:59, 18 June 2008 diff hist +3,069 N Virtual Darkness New page: ''written by Fidcal'' ==Introduction== Being a stealth game system and as its name implies, most Dark Mod missions will take place at night and require darkness as cover. Generally, abs...
17 June 2008
15 June 2008
- 13:1413:14, 15 June 2008 diff hist +33 List of global variables →List of globals
- 13:1013:10, 15 June 2008 diff hist 0 m List of global variables No edit summary
- 13:1013:10, 15 June 2008 diff hist 0 m List of global variables →List of gloabls
3 June 2008
- 14:2914:29, 3 June 2008 diff hist −6 m Difficulty Levels →Testing on Different Difficulty Settings
- 09:1309:13, 3 June 2008 diff hist +1 m Difficulty Levels →Changing the Difficulty Level Names
- 09:1209:12, 3 June 2008 diff hist +1 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
- 09:1109:11, 3 June 2008 diff hist +1 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
- 09:1109:11, 3 June 2008 diff hist −2 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
- 09:0809:08, 3 June 2008 diff hist −9 m Difficulty Levels →Excluding & Restricting Entities & Events from/to Difficulty Levels
- 09:0709:07, 3 June 2008 diff hist +1,762 Difficulty Levels No edit summary
- 05:4705:47, 3 June 2008 diff hist +841 Difficulty Levels No edit summary
1 June 2008
30 May 2008
- 13:5013:50, 30 May 2008 diff hist −1 m Doors →Adding a working model door handle
- 13:5013:50, 30 May 2008 diff hist +1,378 Doors →Adding a working model door handle
28 May 2008
25 May 2008
- 06:3606:36, 25 May 2008 diff hist −25 Swimmable Water →Flow Force
- 06:3506:35, 25 May 2008 diff hist +488 Swimmable Water →Wave Frequency
- 06:3006:30, 25 May 2008 diff hist +273 Swimmable Water →Troubleshooting Problems
- 06:2606:26, 25 May 2008 diff hist +578 Swimmable Water →Test your water
20 May 2008
- 10:2110:21, 20 May 2008 diff hist −69 Doors →Adding a working model door handle
- 10:1110:11, 20 May 2008 diff hist +75 Doors →Quick Summary
- 10:0610:06, 20 May 2008 diff hist −96 Doors →Adding a working model door handle
- 09:4909:49, 20 May 2008 diff hist −4 Doors →For the impatient