User contributions for Fidcal
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				12 August 2008
- 05:4805:48, 12 August 2008 diff hist +310 Readables →num_pages not defined
 - 05:4005:40, 12 August 2008 diff hist +18 Readables →num_pages not defined
 
4 August 2008
- 14:0714:07, 4 August 2008 diff hist +393 Readables →Troubleshooting
 - 10:1710:17, 4 August 2008 diff hist +189 Readables →Reloading xdata
 - 10:1410:14, 4 August 2008 diff hist +174 Readables →Reloading xdata
 - 10:1110:11, 4 August 2008 diff hist +442 Readables →Reloading xdata
 
30 July 2008
- 09:3809:38, 30 July 2008 diff hist +1 m Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
 
28 July 2008
- 06:3206:32, 28 July 2008 diff hist +9 Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
 - 06:2806:28, 28 July 2008 diff hist +79 Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
 
27 July 2008
- 09:3709:37, 27 July 2008 diff hist +393 Currently supported Path Entities No edit summary
 
6 July 2008
2 July 2008
- 13:5413:54, 2 July 2008 diff hist +2,207 N Trigger Facing New page: ''written by Fidcal'' The ''trigger_facing'' entity triggers any target if clipped by the player AND if the player is facing a set direction. This can be used: * To make sure a player se...
 
20 June 2008
- 10:4810:48, 20 June 2008 diff hist +2 Xdata file format →Control Codes current
 
18 June 2008
- 08:4208:42, 18 June 2008 diff hist +246 Material Files →Add the Frob Highlight Stage
 - 08:3508:35, 18 June 2008 diff hist +98 How to add Textures to The Dark Mod →Create your Shader Definition (Material)
 - 08:3008:30, 18 June 2008 diff hist +553 N Virtual Ambient Light Textures New page: ''written by Fidcal'' To improve performance on some low-end systems, Dark Mod textures can simulate the main ambient light. This feature pre-calculates how much textures should be illumi...
 - 08:1908:19, 18 June 2008 diff hist +162 Performance: Essential Must-Knows →Lighting overlaps
 - 08:1408:14, 18 June 2008 diff hist +253 A - Z Beginner Full Guide Page 2 →Ambient Light: Gloom not Doom
 - 08:0708:07, 18 June 2008 diff hist +67 N Ambient Light New page: #redirect Virtual Darkness {{lighting}} Category:Tutorial
 - 08:0508:05, 18 June 2008 diff hist −8 Darkness, Virtual Redirecting to Virtual Darkness
 - 08:0408:04, 18 June 2008 diff hist −9 Virtual Darkness No edit summary
 - 08:0208:02, 18 June 2008 diff hist +31 Gamma & Ambient Light No edit summary
 - 08:0008:00, 18 June 2008 diff hist +74 N Darkness, Virtual Redirecting to Virtual Darkness
 - 07:5907:59, 18 June 2008 diff hist +3,069 N Virtual Darkness New page: ''written by Fidcal'' ==Introduction== Being a stealth game system and as its name implies, most Dark Mod missions will take place at night and require darkness as cover. Generally, abs...
 
17 June 2008
15 June 2008
- 13:1413:14, 15 June 2008 diff hist +33 List of global variables →List of globals
 - 13:1013:10, 15 June 2008 diff hist 0 m List of global variables No edit summary
 - 13:1013:10, 15 June 2008 diff hist 0 m List of global variables →List of gloabls
 
3 June 2008
- 14:2914:29, 3 June 2008 diff hist −6 m Difficulty Levels →Testing on Different Difficulty Settings
 - 09:1309:13, 3 June 2008 diff hist +1 m Difficulty Levels →Changing the Difficulty Level Names
 - 09:1209:12, 3 June 2008 diff hist +1 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
 - 09:1109:11, 3 June 2008 diff hist +1 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
 - 09:1109:11, 3 June 2008 diff hist −2 m Difficulty Levels →Placing Entities at Different Locations on Different Difficulty Settings
 - 09:0809:08, 3 June 2008 diff hist −9 m Difficulty Levels →Excluding & Restricting Entities & Events from/to Difficulty Levels
 - 09:0709:07, 3 June 2008 diff hist +1,762 Difficulty Levels No edit summary
 - 05:4705:47, 3 June 2008 diff hist +841 Difficulty Levels No edit summary
 
1 June 2008
30 May 2008
- 13:5013:50, 30 May 2008 diff hist −1 m Doors →Adding a working model door handle
 - 13:5013:50, 30 May 2008 diff hist +1,378 Doors →Adding a working model door handle
 
28 May 2008
25 May 2008
- 06:3606:36, 25 May 2008 diff hist −25 Swimmable Water →Flow Force
 - 06:3506:35, 25 May 2008 diff hist +488 Swimmable Water →Wave Frequency
 - 06:3006:30, 25 May 2008 diff hist +273 Swimmable Water →Troubleshooting Problems
 - 06:2606:26, 25 May 2008 diff hist +578 Swimmable Water →Test your water
 
20 May 2008
- 10:2110:21, 20 May 2008 diff hist −69 Doors →Adding a working model door handle
 - 10:1110:11, 20 May 2008 diff hist +75 Doors →Quick Summary
 - 10:0610:06, 20 May 2008 diff hist −96 Doors →Adding a working model door handle
 - 09:4909:49, 20 May 2008 diff hist −4 Doors →For the impatient