User contributions for Greebo
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8 November 2007
- 14:2714:27, 8 November 2007 diff hist +60 AI Task No edit summary
- 14:2614:26, 8 November 2007 diff hist +2,041 N AI Task New page: The purpose of a '''Task''' is to represent an atomic action which can be performed by a particular AI Subsystem. Once a Task is plugged into one of the AI's Subsystems, it gets '''initial...
- 14:1114:11, 8 November 2007 diff hist +94 AI State No edit summary
- 12:0812:08, 8 November 2007 diff hist +42 Idle Animations No edit summary
- 12:0712:07, 8 November 2007 diff hist +806 N Idle Animations New page: In Idle State, our AI can randomly choose between any number of idle animations. The list of possible idle anims is stored in the AI's def file and can easily be overridden in the editor. ...
- 11:0411:04, 8 November 2007 diff hist +1 Noselfshadows No edit summary
- 11:0411:04, 8 November 2007 diff hist +854 Noselfshadows No edit summary
- 10:5910:59, 8 November 2007 diff hist +6 Playing AI Animations →Animation States
- 10:5910:59, 8 November 2007 diff hist +412 Playing AI Animations →Animation States
- 02:4802:48, 8 November 2007 diff hist +28 Playing AI Animations →Animation Groups
- 02:4702:47, 8 November 2007 diff hist +565 Playing AI Animations No edit summary
- 01:5601:56, 8 November 2007 diff hist +6 m AI Framework →Task
- 01:5601:56, 8 November 2007 diff hist −6 m AI Framework →Task
- 00:5600:56, 8 November 2007 diff hist +14 Playing AI Animations →Animation WaitStates
- 00:5500:55, 8 November 2007 diff hist +1 Playing AI Animations →Animation WaitStates
- 00:5400:54, 8 November 2007 diff hist +6 Playing AI Animations →Animation States
- 00:5400:54, 8 November 2007 diff hist +41 Playing AI Animations →Animation States
- 00:5000:50, 8 November 2007 diff hist +6 Playing AI Animations →Animation WaitStates
- 00:5000:50, 8 November 2007 diff hist +3 Playing AI Animations →Where to define the Animations
- 00:4900:49, 8 November 2007 diff hist +889 Playing AI Animations No edit summary
- 00:4400:44, 8 November 2007 diff hist +27 Playing AI Animations No edit summary
- 00:4200:42, 8 November 2007 diff hist +1,600 Playing AI Animations →Animation WaitStates
- 00:3200:32, 8 November 2007 diff hist +2,373 Playing AI Animations No edit summary
- 00:1400:14, 8 November 2007 diff hist +1,096 N Playing AI Animations New page: == Animation Channels == Each Actor has a set of animation channels (all AIs are deriving from Actors, by the way): * ANIMCHANNEL_TORSO * ANIMCHANNEL_LEGS * ANIMCHANNEL_HEAD * ANIMCHANNE...
7 November 2007
- 19:4719:47, 7 November 2007 diff hist +720 AI Documentation No edit summary
- 01:2701:27, 7 November 2007 diff hist −48 Inverse Normalmaps No edit summary current
- 01:2701:27, 7 November 2007 diff hist 0 N File:Checkingnormalmapsse3.jpg No edit summary
6 November 2007
- 20:0320:03, 6 November 2007 diff hist +76 AI State No edit summary
- 20:0220:02, 6 November 2007 diff hist +305 m AI State No edit summary
5 November 2007
- 20:2620:26, 5 November 2007 diff hist −170 AI Framework →Mind
- 19:4119:41, 5 November 2007 diff hist −6 AI State No edit summary
- 19:4019:40, 5 November 2007 diff hist +729 AI State No edit summary
- 18:2718:27, 5 November 2007 diff hist +33 AI State No edit summary
- 18:2618:26, 5 November 2007 diff hist +269 AI State No edit summary
- 18:2018:20, 5 November 2007 diff hist +4,449 N AI State New page: An AI's Mind is in a certain State all the time. It's the State class which does the actual thinking each frame, it pushes the Tasks to the Subsystems, it interprets the incoming stimuli, ...
- 17:3117:31, 5 November 2007 diff hist 0 AI Framework →State
- 17:3117:31, 5 November 2007 diff hist −619 AI Framework →State
- 02:1502:15, 5 November 2007 diff hist +129 Performance: Essential Must-Knows →Shadow Casting Removal
4 November 2007
- 17:4417:44, 4 November 2007 diff hist +145 N Category:Shader Keywords New page: Shader keywords can be used in material definitions (these are all materials/*.mtr files). See also: http://www.iddevnet.com/doom3/materials.php
- 17:4217:42, 4 November 2007 diff hist +39 Noselfshadows No edit summary
- 17:4017:40, 4 November 2007 diff hist +721 N Noselfshadows New page: The best way to explain the noselfshadows keyword is an example: 250px 250px The lion in the screenshots has '''noselfshadow''' def...
- 17:3317:33, 4 November 2007 diff hist 0 N File:Noselfshadow2.jpg No edit summary
- 17:3317:33, 4 November 2007 diff hist 0 N File:Noselfshadow.jpg No edit summary
- 17:2917:29, 4 November 2007 diff hist +1 Template:Shaderkeywords No edit summary
- 17:2917:29, 4 November 2007 diff hist +188 N Template:Shaderkeywords New page: <noinclude> {{template-help|name=shaderkeyword}} </noinclude> <includeonly> {{{sort|{{PAGENAME}}}}} {{{sort|{{PAGENAME}}}}} </includeonly>
- 17:2417:24, 4 November 2007 diff hist +4 Turning Shadows Off →Self Shadows
2 November 2007
- 21:1321:13, 2 November 2007 diff hist +431 AI Documentation No edit summary
- 21:0521:05, 2 November 2007 diff hist −359 AI Framework →(Legacy) [[AI Priority Queue]]
- 21:0421:04, 2 November 2007 diff hist +37 AI Documentation No edit summary
- 21:0421:04, 2 November 2007 diff hist +547 AI Documentation No edit summary