Teleporting entities
From The DarkMod Wiki
Often the mapper wants to teleport an entity to a specific place and orientation. In Doom3, this is very easy, you need just to set the origin and angles of the object inside a script and it will appear where it should.
To make this even easier, a global script function called "teleport_targets" already exists in def/tdm_trigger.def
. You can use it as the "call" spawnarg in any trigger entity like so:
Here is an example: