Teleporting entities

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Often the mapper wants to teleport an entity to a specific place and orientation. In Doom3, this is very easy, you need just to set the origin and angles of the object inside a script and it will appear where it should.

To make this even easier, a global script function called "teleport_targets" already exists in def/tdm_trigger.def. You can use it as the "call" spawnarg in any trigger entity like so:

Here is an example: