Using Blender for Doom 3 Modeling

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Revision as of 03:43, 4 April 2007 by 81.151.108.108 (talk) (link update (quake3bits > katsbits))
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Posted originally by Magnesius:

I am quite happy with Blender, and I would recommend it to everyone. Like with all more complex applications, you have to be ambitious until you get your first results.

  1. Start with http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro. Although this wiki book has a badly chosen title, the beginning is helpful when you make your first steps with Blender. But beware - Blender is not really intuitive at the beginning. However, once you learned all the keyboard shortcuts, you'll quickly get into the workflow. I followed this tutorial up to the animation part of the Gingerbread man, and continued with...
  2. http://blender3d.org/cms/Tutorials.243.0.html (esp. the "materials"-part is important). This is the official tutorial list, search there first when you want to learn something (e.g. animating a mesh). Take a look at several tutorials there, and extend your skills a bit.
  3. Once you have created your first cube, your first vase and so on with Blender, you might want to export it to Doom.

These tutorials are important, read them carefully:

Using Goofos ASE Exporter instead of the proposed USM Exporter, you can export multiple objects at once, you do not have to merge them. Get the script here:

http://www.doom3world.org/phpbb2/viewtopic.php?t=9275