BecomeActive, Thinking Entities
From The DarkMod Wiki
This is very probably obsoleted by the recent AI code re-organisation, so this page could be deleted
Originally written by Ishtvan on http://forums.thedarkmod.com/topic/4146
If you give an entity a new ::Think method, be sure to call BecomeActive( TH_THINK ) in the spawn method, otherwise the ::Think will only get called once and then no more.