Standalone Progress

From The DarkMod Wiki
Revision as of 06:36, 18 August 2012 by Tels (talk | contribs) (move model list to missing assets)
Jump to navigationJump to search

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Materials - 90% - Ongoing

Most of the common material definitions have been added, however, a few might still be missing.

See Missing assets for standalone TDM for a list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly creature sounds) are still missing.

See Missing assets for standalone TDM for a list of missing sounds.

Models - 95% - Unknown

We do miss some models altogether, and some models are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.

See here for a list:

See Missing assets for standalone TDM#Models for a list of missing models.

Animations - 0% - Unknown

  • The zombie animations are missing.
  • The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).

GPU Shaders - ??% - Unknown

Unknown status.

Entities and AF - 100% - Done

The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.

Editor Images - 100% - Done

These have all been replaced.

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also