Missing assets for standalone TDM
From The DarkMod Wiki
This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.
This list is incomplete!
Missing assets
Textures and Materials
It is not really possible to see if just the material definition is missing, or an actual texture. So both are here in the same list:
- guis/assets/common/dirt3
- guis/assets/common/outershadow
- textures/decals/ballburn01
- textures/decals/bloodspray
- textures/decals/bulleth02
- textures/decals/fly
- textures/decals/hurt02
- textures/decals/sdirt11a
- textures/decals/splat1 .. textures/decals/splat9
- textures/decals/stain01b
- textures/decals/stain03
- textures/decals/stainwall
- textures/decals/stainwallfade
- textures/decals/tunnel
- textures/glass/glass1
- textures/glass/outdoor_glass1fx
- textures/hell/dirt02
- textures/hell/dirt02_s
- textures/hell/wood1
- textures/hell/lava1
- textures/particles/billow3_glow
- textures/particles/billow_glow
- textures/particles/blacksmokepuff
- textures/particles/boomboom
- textures/particles/boomboom2
- textures/particles/boomboom3
- textures/particles/drop2
- textures/particles/droppuddle
- textures/particles/dust
- textures/particles/dustcloud
- textures/particles/fbeam
- textures/particles/pfirebig
- textures/particles/pfiresmall2
- textures/particles/plasma
- textures/particles/preamble
- textures/particles/rocketbacklit
- textures/particles/smokepuff
- textures/particles/snowball
- textures/particles/spark3
- textures/particles/s_lightning2_whi
- textures/particles/s_lightning_masked
- textures/sfx/shotgunpuff
- textures/sfx/vp1
- textures/sfx/vpring3
- thunderlight1
- thunderlight2
- thunderlightsky1
- thunderlightsky2
- topc
Cube maps
- env/gen2
Sounds
- _default.wav
- book_impact.wav
- bullet_impact_flesh.wav
- bullet_impact_stone.wav
- bullet_impact_wood.wav
- burger_impact.wav
- fist_impact.wav
- monster_demon_imp_fireball_flight.wav
- monster_demon_tick_footstep.wav
- paper_impact.wav
- sound/doors/hell/open_02.wav
- sound/ed/player/player_land2.ogg
- sound/ed/tick/chirp1.ogg
- sound/ed/tick/chirp2.ogg
- sound/ed/tick/chirp3.ogg
- sound/impact/burger/burger_02.ogg
- sound/impact/guts/guts_02.ogg
- sound/impact/guts/guts_03.ogg
- sound/impact/guts/guts_04.ogg
- sound/impact/guts/guts_05.ogg
- light_flicker_104.wav
From Heart of Lone Salvation:
- m3_stop.wav
- hell_gatelower.wav
- sound/doors/large/hugedoor_01_open.wav
- sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
- sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
- sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
- monster_demon_imp_melee_hit.wav
- monster_demon_imp_melee_miss.wav
- sound/monsters/trite/sight1.wav
- sound/monsters/trite/sight3.wav
- sound/monsters/trite/sight5.wav
- sound/monsters/trite/pain8.wav
- sound/monsters/trite/pain9.wav
- sound/ed/maggot/hiss3h2.ogg
- monster_demon_trite_chatter_combat.wav
- sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav
- monster_demon_trite_sight.wav
- monster_demon_trite_melee.wav
- monster_demon_trite_pain.wav
- monster_demon_trite_death.wav
- ceiling_tiles.wav
- m3_loop.wav
- m3_start.wav
- e3_metalbash_01.wav
- hh_door_movement_1.wav
- stone_movement_end.wav
- sound/levels/caverns2/stone_movement_loop.wav
- bones_fall.wav
- sound/movers/_general_movement/m3_end.wav
- sound/movers/_general_movement/m3_loop.wav
- sound/impact/metal_doors/slam_01.ogg
- sound/doors/hell/open_02.wav
- tincan.wav
- sound/weapons/explosions/impexp_04.wav
- sound/weapons/casings/small_metal_02.wav
- sound/weapons/impacts/bullet_metal/metalimpact_04.wav
- sound/xian/foley_sessions/metals_small/lowtink_01.ogg
- sound/xian/foley_sessions/metals_small/lowtink_02.ogg
- sound/xian/foley_sessions/metals_small/lowtink_03.ogg
- sound/impact/stairs/simpact_04.ogg
Unused, but generating warnings
These are probably automatically loaded, but never used and can be removed in the code:
- player_sounds_doublevision.wav
- player_sounds_guienter.wav
- player_sounds_guiexit.wav
- player_sounds_heartbeat.wav
- player_sounds_heartbeat_dying.wav
- player_sounds_hitarmor.wav
- player_sounds_hitflesh.wav
- player_sounds_skipcinematic.wav
- player_sounds_teleportexit.wav
- player_sounds_teleportstart.wav
- player_sounds_thud.wav
AI
- Zombie + animations
- Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...
Animations
- models/md5/characters/npcs/zheads/z1idle.md5anim
- models/md5/chars/af_pose.md5anim
- models/md5/environments/hellchain.md5anim
- models/md5/environments/swinglight_round.md5anim
- models/md5/monsters/imp/initial.md5anim
AF (Articulated Figures)
- monster_demon_imp
- monster_zombie_base
- monster_zombie_bernie
Models
- models/gibs/brain_2xb.lwo
- models/gibs/gib_left_arm.lwo
- models/gibs/gib_left_leg.lwo
- models/gibs/gib_right_foot.lwo
- models/gibs/gib_torso.lwo
- models/gibs/left_waist_pork.lwo
- models/gibs/lup_leg_pork.lwo
- models/items/shells_ammo/shells_large.lwo
- models/mapobjects/caves/caverock1.ase
- models/mapobjects/hell/mancroom/bars.lwo
- models/mapobjects/lights/cagelight/cagelight.lwo
- models/mapobjects/tables/bunkbed/mattress.lwo
This one is a bit of a mystery:
- models/darkmod/map_specific/saintlucia/sewer_door.lwo