LOD Bias
The spawnargs min_lod_bias (default: 0.0) and max_lod_bias (default: 10.0) make entities disappear when the value of cv_lod_bias (e.g. the setting "Object detail" in the menu) is either lower than min_lod_bias or higher than max_lod_bias.
The values for the menu setting are:
- 0.5 - Very low
- 0.75 - Low
- 1.0 - Normal
- 1.5 - High
- 2.0 - Higher
- 3.0 - Very high
Usage
These settings should not be used for any entities the player could interact with, like food, potions, moveables etc. They are intended for entities that provide a pure visual difference.
Good examples are: vegetation, distant objects in places the player cannot reach (skyboxes, behind fences or gates, or on roof), particle emitters (f.i. have only a few chimneys smoke on low visual detail) etc.
Examples
Make an entity only appear when the menu setting is at least Normal:
"min_lod_bias" "1.0"
Make an entity only appear when the menu setting is at least High:
"min_lod_bias" "1.5"
Make an entity only appear when the menu setting is at least Low:
"min_lod_bias" "0.75"
Make an entity only appear when the menu setting is Very low or Low:
"min_lod_bias" "0" "max_lod_bias" "0.75"