Frame commands
From The DarkMod Wiki
Introduction
Each animation can have commands attached. These are either global (they influence the entire animation), or per-frame (they do something at the frame with the given number).
Apart from the default D3 frame commands, the darkmod team has added a few new, useful frame commands. This page tries to describe them all.
Default Doom3 frame commands
Keyword | Description | Example |
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call | calls a global script function | frame 1 call overrideLegs
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object_call | calls a script object function | frame 1 object_call ArrowInvisible
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event | Calls an event function | Unused so far
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sound | Plays the referenced sound shader on the general sound channel. | frame 12 sound readable_page_turn
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sound_voice | Plays the referenced sound shader on the voice sound channel. | frame 23 sound_voice snd_sight
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sound_voice2 | Plays the referenced sound shader on the second voice sound channel. | frame 1 sound_voice2 monster_boss_vagary_attack1
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sound_body | Plays the referenced sound shader on the body sound channel. | frame 50 sound_body snd_footstep
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sound_body2 | Plays the referenced sound shader on the second body sound channel. | frame 92 sound_body2 snd_footstep
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sound_body3 | Plays the referenced sound shader on the third body sound channel. | Not used so far, but similiar to sound_body
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sound_weapon | Plays the referenced sound shader on the weapon sound channel. | frame 16 sound_weapon snd_drawsword
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sound_global | Plays the referenced sound shader on the global sound channel. | Not used so far, but similiar to sound_body
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sound_item | Plays the referenced sound shader on the item sound channel. | Not used so far, but similiar to sound_body
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sound_chatter | Plays the referenced sound shader on the chatter sound channel. | frame 57 sound_chatter snd_alert_idle
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skin | Sets a new skin for the model. Skin name is optional, if left off, no skin (e.g. the default skin) is used. | frame 1 skin tdm_burnt_flesh
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fx | Plays the named fx (effect combining particle, sound and light). | Not used so far
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trigger | Triggers the given target (e.g. activates it). | Not used so far
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triggerSmokeParticle | Triggers the named particle (which can be everything, not just smoke). | frame 1 triggerSmokeParticle smokestack
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melee | Starts melee action? | frame 9 melee melee_elemental_fire
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direct_damage | Does direct damage to the target entity. | Not used so far.
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TDM frame commands
Keyword | Description | Example |
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attach | Spawns an entity of the given class and attaches it with the given attach name on the given attach position. TDM v1.02 and later. | frame 42 attach atdm:prop_single_card card hand_r
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destroy | Detach and destroy the entity at the named attachment. TDM v1.02 and later. | frame 42 destroy card
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drop | Detach and drop to world the entity at the named attachment. TDM v1.02 and later. | frame 42 drop bucket
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pickup | Find the entity with the given name, then attach it as the named attachment at the given position. TDM v1.02 and later. | frame 42 pickup atdm_water_bucket_01 bucket hand_l
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