What's new in TDM 1.01

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Revision as of 14:21, 17 January 2010 by Greebo (talk | contribs) (→‎Sounds)
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This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.

Bugs fixed

  • #1970: Chests went non-solid when frobbed
  • #2072: The player could shoulder rats
  • #2083: Small items like candles, candle holders, rocks etc floated on water instead of sinking
  • Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
  • Fixed a few crashes and memory errors

Features added

  • A lot new skins for: dirty fireplaces, unlit lamps etc.
  • New script events for: get/setDroppable, isEntityHidden, Melee etc.
  • Support for "skin_unlit" and "skin_lit" on light entities
  • New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted
  • Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing)

AI added

  • Zombies
  • Spiders
  • Revenant

Entities added

  • A lot of new combo entities have been added:
    • fireplaces,
    • static torches,
    • statues with torch in hand,
    • campfires, bucket and bonfires,
    • electric streetlights,
    • wall-mounted lamps and torches,
    • geodes with pulsating light,
    • bottles+candle,
    • skulls+candle etc.
  • new colored torch flames: blue, green, orange
  • new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire

Sounds

Added Dario D's ambient sound contributions.

  • Ambient Shaders added
    • animal_crickets_birds01, animal_crickets04, animal_crickets05, animal_dog03, animal_frog03, animal_night_bird01, animal_owl04, animal_owl05, animal_owl06
    • machine_sparks01
    • music_harp01, music_harp02, music_bum_bum01, music_bum_bum02
    • weather_thunder04, weather_thunder05
  • Environmental Sound Shaders added
    • drone01, drone02, drone03a, drone03b, drone05a, drone05b
    • hit01a, hit02b, hit03a, hit03b
    • hum01, hum01b, hum02, hum03, hum04, hum05_loop, hum05_loop_b, hum06_loop, hum06_loop_b, hum07_loop, hum07_loop_b, hum08

See also