What's new in TDM 1.01
From The DarkMod Wiki
This article is a work-in-progress and can change before the final release. There are no promises here. Features may be postponed or removed even if they appear on this list, and regressions may re-introduce bugs after they've been fixed internally.
Bugs fixed
- #1970: Chests went non-solid when frobbed
- #2072: The player could shoulder rats
- #2083: Small items like candles, candle holders, rocks etc floated on water instead of sinking
- Fixed savegames getting to huge sizes, leading to out-of-memory or crashes
- Fixed a few crashes and memory errors
Features added
- A lot new skins for: dirty fireplaces, unlit lamps etc.
- New script events for: get/setDroppable, isEntityHidden, Melee etc.
- Support for "skin_unlit" and "skin_lit" on light entities
- New "unbindOnAlertIndex" spawnarg on attached entities, to make AI drop them when alerted
- Crouch indicator: Lightgem "wings" squash down slightly when crouch mode is on (helpful when climbing)
AI added
- Zombies
- Spiders
- Revenant
Entities added
- A lot of new combo entities have been added:
- fireplaces,
- static torches,
- statues with torch in hand,
- campfires, bucket and bonfires,
- electric streetlights,
- wall-mounted lamps and torches,
- geodes with pulsating light,
- bottles+candle,
- skulls+candle etc.
- new colored torch flames: blue, green, orange
- new fireflames: white and black smoking, smouldering ones, large and huge bonfires, bucketfire